The end of #msxdev Compo

por syn en 11-12-2015, 01:27
Tema: Challenges
Idiomas:

After 4 years, the only multi-generation MSX development competition is no more. The reason for cancelling it is the declining interest from the MSX scene, with 0 entries this year as an all-time low.

The organisation would like take this opportunity to thank all the people who supported the competition as well as those who participated.

Relevant Link: #msxdev Compo

Comentarios (43)

Por raymond

Hero (653)

Imagen del raymond

11-12-2015, 12:14

Oh, that is a pitty to hear. I always liked this one as any hardware could be used.

Por Lord_Zett

Paladin (807)

Imagen del Lord_Zett

11-12-2015, 15:36

and not only msx1 like msxdev'xx thing. i really like more msx2 things

Por Manuel

Ascended (19678)

Imagen del Manuel

11-12-2015, 20:52

I also deeply feel inside that MSX2 is the true MSX thing... but that's quite personal of course. (Note that my favourite MSX game is MSX1 and that I used MSX1 for about 7 years...)

Por sd_snatcher

Prophet (3675)

Imagen del sd_snatcher

11-12-2015, 22:15

I have just the same feeling, Manuel!

Por JohnHassink

Ambassador (5684)

Imagen del JohnHassink

11-12-2015, 22:38

There's always a lot of talking about expert technical stuff but hardly any games coming out of it. I always wonder. Most vaporware started out too ambituous. MSX2 games don't have to be 'big' to impress.

Por Daemos

Prophet (2170)

Imagen del Daemos

11-12-2015, 23:07

A sad thing. I was quite fond of the compo entries.

We could ask ourself why developers are not having enough interest in making MSX2 games. Lack of tools? not enough source material to begin with?

Perhaps the releasing of generic game engine sources could be of help?

Por Grauw

Ascended (10821)

Imagen del Grauw

11-12-2015, 23:23

I think Johnny has it spot on by saying that MSX2 game projects are often ambitious, it takes a lot of perseverence to follow it through until the end and not everyone can do it (I’m talking from my personal experience Tongue). MSX1 game designs seem to be naturally less ambitious and thus have a higher success rate.

Generic game engines might help, especially if they also support Basic. Then again, how many games based on Dante2 and VScreen have we seen?

Por ARTRAG

Enlighted (6977)

Imagen del ARTRAG

12-12-2015, 07:04

There are already some engines.
The problem is that developing games is usually frustrating, at least for me.
It includes a lot of work on level design, enemies behaviour, background interaction...
In a technical demo I can cope with the unexplored aspects of the HW and drop the other less grateful aspects.
My fun is in proving that something can be done rather than doIng it
Wink

Por mesiasmsx

Prophet (3455)

Imagen del mesiasmsx

12-12-2015, 10:57

The games for msx2 only appear in cartridge format. There a simply reason...

Por Arkhan

Champion (259)

Imagen del Arkhan

12-12-2015, 11:09

Daemos wrote:

A sad thing. I was quite fond of the compo entries.

We could ask ourself why developers are not having enough interest in making MSX2 games. Lack of tools? not enough source material to begin with?

Perhaps the releasing of generic game engine sources could be of help?

I think the lack of interest in creating #msxdev compo entries was more due to the general lack of interest from the community itself in that nobody could be bothered to follow the voting instructions and actually vote for entries, which shows an overall lack of support or appreciation for what is being done.

Even if this is was not the intent, it is certainly what was conveyed.

There was a bit of a boycott/refusal to play along with the rules, at least in the one that I participated in.

...and then this site had the audacity to create their own voting poll, where people clearly wanted to vote.

I found it hard to accept people's "oh we had to go to IRC to vote" excuse, considering the fact that:
1) We're discussing a 1980s computer. IRC should be doable.
2) People who voted here but not on IRC are *on* IRC.

It was pretty dumb, to say the least. Lack of enthusiastic support from the supposed community isn't really going to help stir up more people to come out of the woodwork and start creating stuff.

Fortunately, I am still working on that very same game from the first #msxdev compo. It will get done sooner rather than later. I had to put it on pause to finish up a PC Engine project that took precedence.

Por mars2000you

Enlighted (6561)

Imagen del mars2000you

12-12-2015, 11:10

mesiasmsx wrote:

The games for msx2 only appear in cartridge format. There a simply reason...

It just means that some coders reserve their work to the last pure MSX fans, considering emulation as blasphemy (but though useful for developing, oh it's schizophrenia Shocked! ). And as most MSX users of emulators don't visit MRC or other active MSX websites, they simply don't know the existence of new MSX(2) games, so they are not in the situation to eventually buy a digital version if it was available !

Both worlds are turning in circles in 2 different universes. For me, it's even more simple: the games that are not available in digital format don't exist! Wink

Por raymond

Hero (653)

Imagen del raymond

12-12-2015, 11:17

Another problem is having time to code. At least for me it is... Sad And coding together with a friend is also nicer to do, but makes it harder to find time to do so...

Por Lord_Zett

Paladin (807)

Imagen del Lord_Zett

12-12-2015, 11:46

mesiasmsx wrote:

The games for msx2 only appear in cartridge format. There a simply reason...

\wrong. my game Pixie dust. its as a dos file. so no cartridge format. and that was made to for #msxdev compo

Por mars2000you

Enlighted (6561)

Imagen del mars2000you

12-12-2015, 12:01

Lord_Zett : I think mesiasmsx is speaking about the current situation in 2015, not 4 years ago.

Por Hydragon

Paladin (751)

Imagen del Hydragon

12-12-2015, 14:50

Sad thing a good initiative is gone, destroyed by some of the community.
Lack of interest, no time for coding.. Still stuff is being released, Why not putting that stuff up for a contest?
Enough possibilities there, but everyone always finds a way out with some kind of reason, truth or lie doesn't matter.
Some do have actual valid reasons. But entire community, meh.

And what Arkhan said, how hard is it to use IRC? Some websites like mine on CheatMSX even offer a webchat application, so people have the ability to join the chat, without even installing a client, just a simple click away from entering the rooms.

And once, if you are in the room and might have problems, there are certainly always people to help out.

Por Arkhan

Champion (259)

Imagen del Arkhan

12-12-2015, 17:36

Hydragon wrote:

Sad thing a good initiative is gone, destroyed by some of the community.
Lack of interest, no time for coding.. Still stuff is being released, Why not putting that stuff up for a contest?
Enough possibilities there, but everyone always finds a way out with some kind of reason, truth or lie doesn't matter.
Some do have actual valid reasons. But entire community, meh.

And what Arkhan said, how hard is it to use IRC? Some websites like mine on CheatMSX even offer a webchat application, so people have the ability to join the chat, without even installing a client, just a simple click away from entering the rooms.

And once, if you are in the room and might have problems, there are certainly always people to help out.

I don't think there is any valid reason to blow off an entire dev compo. If you're truly interested in seeing things move forward in a community, that is.

but, what I witnessed taking place was pretty much a petty trainwreck of manchildren who were too thick-headed to see this point and instead went with circus antics like taking the time to create and vote on an "unofficial poll", and such.

Dumb.

Por snout

Ascended (15187)

Imagen del snout

12-12-2015, 18:49

I'm sorry to see the #msxdev competition did not manage to gain more momentum & am one of many who would like to see more MSX2/2+/turboR releases. For that reason I joined the first edition with Latok and for that reason I'm slowly working with Latok on a new project that's been suffering from quite a few delays, but we're sticking to the "no pressure" adagium. When it's ready, we'll see if there's a competition we can enter it in or that we'll release it as a stand-alone kind of thing.

I have to say though, instead of focusing on an audacious poll that will go into the history books as an affront to the whole of mankind, a little bit of self-reflection might not hurt. To my experience, a compo for MSX can only be successful if you spend a lot of time and energy on promotion, promotion and promotion. In the MRC Challenges that did not go as planned we failed to dedicate enough energy to promoting the challenge and 'keep the fire burning' throughout the course of the competition. Perhaps it's a bit different for MSXDev, due to its history and reputation, but for newcomers like #msxdev and single-shots like MRC Challenges this is definitely the case. And in that aspect, I'm sorry to say so, but putting a single website online and hiding in a small IRC channel is simply not enough. Perhaps it should be, but hey... that's real life for ya...

Por Arkhan

Champion (259)

Imagen del Arkhan

12-12-2015, 19:06

snout wrote:

I have to say though, instead of focusing on an audacious poll that will go into the history books as an affront to the whole of mankind, a little bit of self-reflection might not hurt. To my experience, a compo for MSX can only be successful if you spend a lot of time and energy on promotion, promotion and promotion. In the MRC Challenges that did not go as planned we failed to dedicate enough energy to promoting the challenge and 'keep the fire burning' throughout the course of the competition. Perhaps it's a bit different for MSXDev, due to its history and reputation, but for newcomers like #msxdev and single-shots like MRC Challenges this is definitely the case. And in that aspect, I'm sorry to say so, but putting a single website online and hiding in a small IRC channel is simply not enough. Perhaps it should be, but hey... that's real life for ya...

The point is, people can't get over something stupid and move forward in the interest of an MSX thing. The poll who's importance you downplay quite literally proves that point. People boycotted supporting the thing properly despite being fully aware and capable of doing so. So, people (including you) who put in effort, got shafted over people being petty.

It goes far beyond promotion, and advertising. You know this. Don't play dumb..

It's an unfortunate thing, really. Grown adults acting like they're 12 and then getting sad or disappointed that things are discontinued.

The thing started off strong with many entries, but when the initial turnout's results did not go as any human would've assumed, interest dropped off each year...

The contest was mentioned here in news posts, as well.

This is supposedly the most important place to get news.

and to that regard, you see, that whole "petty drama" thing that people seem incapable of getting over, also stifles promotion.

So yeah, self reflecting. That seems like a good idea.

Por snout

Ascended (15187)

Imagen del snout

12-12-2015, 19:14

Aww cute, now you made me laugh! Thanks for sharing the fun.

Por Arkhan

Champion (259)

Imagen del Arkhan

12-12-2015, 19:19

snout wrote:

Aww cute, now you made me laugh! Thanks for sharing the fun.

does this mean we can make out now. I want to touch your snout.

and I don't mean the one on your face.

Running Naked in a Field of Flowers

Por pitpan

Prophet (3156)

Imagen del pitpan

13-12-2015, 00:28

Once again: do not feed the trolls. Do not even look at them when they are in "drama queen" mode.

Por meits

Scribe (6572)

Imagen del meits

13-12-2015, 02:32

It's sad that this compo got halted, but it's nothing I didn't expect to happen...
The other msxdev had MSX1 as max on which you can't make ambitious things and all the rest mentioned above... See how the number of competitors declined year by year...
The scene is shrinking... That's a fact... A voting system has nothing to do with that...

Por ARTRAG

Enlighted (6977)

Imagen del ARTRAG

13-12-2015, 15:48

Anyway I suspect that a competition held by mrc would have had a bit more success (not much more but it could have lasted one or two years longher). You cannot neglect that the vast majority of the msx users is on msx.org and not elsewhere.

Por mars2000you

Enlighted (6561)

Imagen del mars2000you

13-12-2015, 16:02

ARTRAG wrote:

Anyway I suspect that a competition held by mrc would have had a bit more success (not much more but it could have lasted one or two years longher). You cannot neglect that the vast majority of the msx users is on msx.org and not elsewhere.

Besides, MRC has many interactive features (forum, reactions to posts, polls) that were (and are still) unavailable in the prehistoric TNI website.

Por tfh

Prophet (3430)

Imagen del tfh

14-12-2015, 11:31

mars2000you wrote:

Besides, MRC has many interactive features (forum, reactions to posts, polls) that were (and are still) unavailable in the prehistoric TNI website.

LOL... Well, we all know the reason for that. It's also the same reason why the link to www.msx.org disapeared from the links section of this website:

http://www.m-v-m.nl/node/10

Talking about being childish...

Por Robby

Master (219)

Imagen del Robby

14-12-2015, 12:26

Quote:

LOL... Well, we all know the reason for that. It's also the same reason why the link to www.msx.org disapeared from the links section of this website:

http://www.m-v-m.nl/node/10

Talking about being childish...

I wonder if this is a decision of the club, or just an individual....

Por Lord_Zett

Paladin (807)

Imagen del Lord_Zett

14-12-2015, 14:15

Robby wrote:
Quote:

LOL... Well, we all know the reason for that. It's also the same reason why the link to www.msx.org disapeared from the links section of this website:

http://www.m-v-m.nl/node/10

Talking about being childish...

I wonder if this is a decision of the club, or just an individual....

guyver800 is not a member of mvm and he did only build the side for mvm in 2007. after that nothing to do with it.

Por gdx

Enlighted (6437)

Imagen del gdx

14-12-2015, 15:01

A contest must benefit everyone. Moreover, the boundary of media must not exist and do not always stay on the same generation of MSX at each contest. The games that have already participated should be accepted again if still have not won and they have been improved in the meantime. We can also imagine anything other than games sometime.

Por syn

Prophet (2135)

Imagen del syn

14-12-2015, 23:37

Daemos wrote:

A sad thing. I was quite fond of the compo entries.

We could ask ourself why developers are not having enough interest in making MSX2 games. Lack of tools? not enough source material to begin with?

Perhaps the releasing of generic game engine sources could be of help?

I think indeed it is funny that there is a big difference between what people want and what is being made.
I've heard it over and over again that people like to see MSX2 and higher games/software, yet the majority of releases are MSX1. I mean, outside of contests/compos, how many MSX2 and up games have come out the last few years? I cant count many tbh.

I don't know if the releasing of generic engines will help. I have a feeling most of the MSX dev scene is interested in coding as the main thing, and delivering a game comes second. Or that whoever makes a game, feels they should create everything/most of the game code by themselves.

Also skill level may differ compared to the source of the engine or the ability to understand coding may not be up to standard. You know that my first try at assembly was looking at the code of X-tazy (the v9990 + moonsound game). One of my later tries was looking at Vscreen (this was I think 4 months after I started learning ASM). Both times I felt lost and figured coding things myself may take equal or less time compared trying to understand the existing sources.

ARTRAG wrote:

There are already some engines.
The problem is that developing games is usually frustrating, at least for me.
It includes a lot of work on level design, enemies behaviour, background interaction...
In a technical demo I can cope with the unexplored aspects of the HW and drop the other less grateful aspects.
My fun is in proving that something can be done rather than doIng it
Wink

Thank you for giving a good explaination of your situation. I like the many techdemos that you post, enjoy the videos of stuff you made. And I always felt it is a shame you never make anything concrete with it, and now I know why. I hope Uridiums success may change that Wink I agree that designing a game takes more than "just make a scroll engine", and probably lots of ideas/project get halted/cancelled because of this. (basically what John said in an earlier post)

Meits wrote:

It's sad that this compo got halted, but it's nothing I didn't expect to happen...
The other msxdev had MSX1 as max on which you can't make ambitious things and all the rest mentioned above... See how the number of competitors declined year by year...
The scene is shrinking... That's a fact... A voting system has nothing to do with that...

This is a good point. Remember in the year of the first edition (2012) we had the MRC Tenliners Challenge (19! entries), karoshi MSXdev '12 (3 entries), MSXdev '11 which also ended that year (9 entries) and MSX-village christmas compo (7 entries), on top of the #msxdev Compo with 9 entries. Regardless of size/scope of the projects, I thought that showed a lot of activity in the scene, compared to what is happening lately.

ARTRAG wrote:

Anyway I suspect that a competition held by mrc would have had a bit more success (not much more but it could have lasted one or two years longher). You cannot neglect that the vast majority of the msx users is on msx.org and not elsewhere.

Maybe, but I doubt that there are many MRC users who didn't know about the Compo since there have been many newsposts on MRC about it. There was even a banner for the first edition at top of the site, and most if not all newsposts regarding it had been highlighted. So I don't think was the problem.

mars2000you wrote:

Besides, MRC has many interactive features (forum, reactions to posts, polls) that were (and are still) unavailable in the prehistoric TNI website.

TNI site or #msxdev Compo website? or do you mean msxbanzai?

I felt the website for the compo (http://msxbanzai.tni.nl/compo/) made by Lordzett/Darkstone was good, nothing prehistoric about that. Clear layout, good use of colors and not to clogged up with unneeded stuff. You do realize that if we added a forum to the #msxdev website people would have needed register right, while the IRC voting did not? The IRC voting could have been done by going to the webIRC client link that I have provided on numberous occasions. Just a few clicks and some typing, no registration required. If this was too much trouble then I don't know. In worst case you would have spend 5 minutes on a vote for a game that you have spend hours playing.

tfh wrote:
mars2000you wrote:

Besides, MRC has many interactive features (forum, reactions to posts, polls) that were (and are still) unavailable in the prehistoric TNI website.

LOL... Well, we all know the reason for that. It's also the same reason why the link to www.msx.org disapeared from the links section of this website:

http://www.m-v-m.nl/node/10

Talking about being childish...

....

What does the removal a link to a website not related to the compo, on a website not related to the compo, have to do with the lack of "interactive elements" on a compo's website??

Regardless of who actually removed the link, why is it childish to remove a link to a website in the first place? It is still someone's website, who has his or her idea/plans for it. Is there a list somewhere with every site that everyone MUST link to? I have a facebook page, with no link to MRC. I also haven't liked the MRC facebookpage because it is just a repost of msx.org newsitems. Am I childish for not linking/liking? no! it is my facebook profile, I decided what to do with it.

snout wrote:

I have to say though, instead of focusing on an audacious poll that will go into the history books as an affront to the whole of mankind, a little bit of self-reflection might not hurt. To my experience, a compo for MSX can only be successful if you spend a lot of time and energy on promotion, promotion and promotion. In the MRC Challenges that did not go as planned we failed to dedicate enough energy to promoting the challenge and 'keep the fire burning' throughout the course of the competition. Perhaps it's a bit different for MSXDev, due to its history and reputation, but for newcomers like #msxdev and single-shots like MRC Challenges this is definitely the case. And in that aspect, I'm sorry to say so, but putting a single website online and hiding in a small IRC channel is simply not enough. Perhaps it should be, but hey... that's real life for ya...

I felt that there had been enough promotion on MRC for the compo (I mention MRC specifically because afaik most of the other news sites will followup/report on whatever MRC reports in their own language, plus MRC is the biggest MSX website at the moment). MRC had posted about the first edition and so did I for the last few years. Ofcourse, there always have been more posts about the MSXdev 'xx (Karoshi), but that is mainly due to the amount of submissions (eg most news is regarding some new entry). The same goes for the MRC challenges and the music contests. Besides newsposts, I (and many others from #msxdev) mentioned the compo numberous times to people during random conversations so I don't think we could have done more. Maybe more reminder-newsposts on MRC but I always felt the reminders that I wrote were just about the maximum I could do without becoming spam-like. But maybe thats my self-imposed too strict net-etiquette talking here, dunno.

*edit* I have to add that GuyveR800 was actually handing out flyers and talking to developers in Spain about the Compo. so as you can see, people were not hiding in an IRC channel.

Por Daemos

Prophet (2170)

Imagen del Daemos

17-09-2020, 22:03

Good explanation Smile I agree

What about the organizing of coding development workshops?

I wouldn't mind explaining people on the basics of game making.

Por AxelStone

Prophet (3199)

Imagen del AxelStone

14-12-2015, 22:04

Lord_Zett wrote:

and not only msx1 like msxdev'xx thing. i really like more msx2 things

Me too, and I suposse that a lot f people thinks similar. I can't understand why msxdev'xx limits the entries to small MSX1 roms (48Kb was the limit?), this limit a lot the posibilities Sad

Por Grauw

Ascended (10821)

Imagen del Grauw

14-12-2015, 22:26

AxelStone: I think it’s the key to its success.

MSX2 inspires larger titles, causing more entries to end up unfinished.

Por syn

Prophet (2135)

Imagen del syn

17-09-2020, 22:03

Daemos wrote:

Good explanation Smile I agree

What about the organizing of coding development workshops?
I wouldn't mind explaining people on the basics of game making.

You did what you could, no problem. Advertising was fine. I am sorry I wasnt there. I wanted to, but I know myself that I am not that motivated to work on msx games lately (slowly changing though) so I figured my presence there would have been a waste of space.

I dont know if ASM workshops work. I thought about it. I actually explained the basics of ASM to a guy once (i was caught offguard so I didnt prepare a story), but I think, judging from that experience, the best way to learn it is to just do it. So imho, if you would organize a workshop you would for example need some setup where there is a computer for every (few) attendee.

With that in mind, maybe good tutorials are more beneficial? Or maybe a webcast/tutorial video that folks can watch over and over again? Or is there enough information out there already in the shape of books/pdf/websites? What do you think?

Por Daemos

Prophet (2170)

Imagen del Daemos

17-09-2020, 22:03

Quote:

With that in mind, maybe good tutorials are more beneficial? Or maybe a webcast/tutorial video that folks can watch over and over again? Or is there enough information out there already in the shape of books/pdf/websites? What do you think?

Difficult to say. I have really learned ASM by joining in on a project and get instructions on the spot. I came to a point where the learning process was taken over by self learning. Student becomes master stuff. Workshops should be in certain levels of skill. Real beginner stuff to really advanced stuff.

In a video or tutorial there is no interaction. It looks all easy but asking questions is difficult. in the beginning its really learning by doing and imitating. Feedback in the learning process is the essential part required to get good learning. motivation is always high at start but without proper feedback things may change. Without proper motivation the learning proces stops. So yes a good tutorial would be of great help but the amount of motivated skilled coders will only be very few. Having a good teacher really helps stepping over the barrier of understanding ASM to actually applying it.

But you say you have interest. Let beginners play around with their asm skills on a working stripped down engine. try getting a sprite moving on screen before the end of the day is a good challenging start.

Por syn

Prophet (2135)

Imagen del syn

16-12-2015, 12:40

I have to say I am a beginner myself as well, and don't really have the urge to give workshops myself. Workshops crossed my mind only briefly, and only because GuyveR800 suggested I should maybe document my journey as a beginner. The reasoning behind it was that for seasoned coders it is often difficult to understand what newbies run into during their first steps, what their struggles are. Like things that are very basic to veterans may be too complex /deep for beginners and vice versa: maybe pros overestimate certain beginner problems. He specifically asked me "what was the point where it truly clicked? what was your "aha!" moment?".

Based on that I still have the intention to write a short tutorial for the absolute beginner... sometimes Big smile
Something in the shape/style of a diary.

You are right about interaction. Guyv also says that that is important, that's why he prefers discussing things through chat over "let someone read a book".

Por Daemos

Prophet (2170)

Imagen del Daemos

16-12-2015, 13:25

Quote:

You are right about interaction. Guyv also says that that is important, that's why he prefers discussing things through chat over "let someone read a book".

The idea is correct. And a chatroom works. I know exactly which chatroom you are preferring. It works for some and it doesn't work for some as the way of interaction also is very important in the first steps.

For me both chatroom and forum doesn't work. Forum works nicely for the simple questions, getting hints and lead towards the awnsers to the problems, always nice. I have tried chat and it didn't work so well. Too bad because there is a lot of knowledge out there.

I learn extremely fast when people talk to me in person or when there is clear documentation regarding the subject. For ASM no problem, the MSX hardware np. implementing all those learned skills into a game project Big problem!

Quote:

maybe pros overestimate certain beginner problems. He specifically asked me "what was the point where it truly clicked? what was your "aha!" moment?".

You can leave the word maybe out Wink It is problem nr1 in teaching. the teacher speaks in the wrong language. Coding is an art and teaching is a separate art all by itself. Even more difficult is finding the right method of explaining for the students.

Quote:

Based on that I still have the intention to write a short tutorial for the absolute beginner... sometimes Big smile
Something in the shape/style of a diary.

it may not help in the learning process of the beginner but it surely helps in providing motivation and a good hope towards a successful future outcome. Motivation is key. Absolutely go for it!

Quote:

GuyveR800 suggested I should maybe document my journey as a beginner. The reasoning behind it was that for seasoned coders it is often difficult to understand what newbies run into during their first steps, what their struggles are.

The man knows what he is doing Smile such student logs are really helpful for anyone interested in teaching. I hope you did what he said. It may help many.

Por hap

Paragon (2043)

Imagen del hap

16-12-2015, 19:47

syn:

Quote:

Something in the shape/style of a diary.

Thumbs up, do it. I'd prefer that much over a tutorial. Make a MSX game or whatever and post a dev-blog.

Por syn

Prophet (2135)

Imagen del syn

18-12-2015, 02:06

I just remembered: I actually already made a blog. Although I only have 2 posts up there (talking about lazy), and I have never promoted it (was planning to do it when i felt i had some quality posts up there)

*link removed*

The first post is an actual copypaste of a post I wrote here on MRC with some added/edited texts. And judging by my second post I have some holes in my memory since I seem to have forgotten about it before! I'll think about it, maybe I will make it more active again, don't know. Depends whether I feel inspired or not. You guys gave me something to think about.

And lol talking about off-topic.

Por Manuel

Ascended (19678)

Imagen del Manuel

16-12-2015, 23:02

General remark about chat: it depends also on the channel you get into whether it works or not. I regularly seek technical help on IRC on several topics. On some channels the people on it and the atmosphere are compatible with me (so, including my level and experience on the topic) and on others it isn't. So, on some channels, I get into a fruitful chat, meaning that I get helpful reactions and I learn stuff. On other channels I get no reaction at all, or all other people are also beginners or they are at such a high level that they're not interested to help beginners. In some channels you feel welcome on others you don't.

Anyway, if one chat room didn't work for you, maybe others will. Of course different channels have different people with different expertise and experience. So your mileage may very. I still think chat is 2nd best to face2face (well, if I skip a videoconference-like setup). But that's just my personal opinion of course Smile

Por JohnHassink

Ambassador (5684)

Imagen del JohnHassink

17-12-2015, 00:28

Quote:

or they are at such a high level that they're not interested to help beginners

Wow, that attitude stinks IMHO.

Por snout

Ascended (15187)

Imagen del snout

17-12-2015, 01:36

I think what Daemos says is very true. To understand something and to be able to teach it are two completely different things. Particularly when someone doesn't understand your explanation and you have to follow his train of thought, notice where the problem is and find a different way to explain the same thing. So in their defense: perhaps it's not that they're not interested, but because they realize they can't easily teach the knowledge that is in their heads.

Por syn

Prophet (2135)

Imagen del syn

18-12-2015, 02:05

Daemos, Hap:

Thanks for your support regarding the blog. It was something that was playing in my mind for a while now. Thanks to this discussion I feel more motivated to stick with it. I think it will also help with motivating myself to actually develop, and maybe some other people.

Ill remove the link for now (rework the current lowquality posts and get some nice blog template), it will be officially launched in a few weeks/months I think.

Por Daemos

Prophet (2170)

Imagen del Daemos

18-12-2015, 12:32

Quote:

Ill remove the link for now (rework the current lowquality posts and get some nice blog template), it will be officially launched in a few weeks/months I think.

Looking forward to read it. Don' t hesitate to contact me in organizing something fun based on the info you post. Your well documented experiences will serve well for all those trying to learn coding!