W.I.P. Codename: INTRUDER for GFX9000/Powergraph by Bitvision Software

Página 2/6
1 | | 3 | 4 | 5 | 6

Por flyguille

Prophet (3029)

Imagen del flyguille

10-05-2016, 18:12

I hope there is upgrades for that shitty bullet that it shots.

Por jlemos

Resident (56)

Imagen del jlemos

10-05-2016, 18:29

NIce graphics and great job.

Smile

Por Grauw

Ascended (8454)

Imagen del Grauw

10-05-2016, 18:44

125 sprites… Gonna add some “bullet hell” bosses? Smile

Por fernandomanuel.garciagarcia

Master (183)

Imagen del fernandomanuel.garciagarcia

10-05-2016, 19:34

@flyguille & @jlemos Thanks for your support
@Grauw you mean something like this ? lol! :P

Por scrimpeh

Supporter (6)

Imagen del scrimpeh

10-05-2016, 19:57

This looks extremely good. I'm looking forward to this game

Por Grauw

Ascended (8454)

Imagen del Grauw

10-05-2016, 20:20

Yeah Smile

Por tvalenca

Paladin (728)

Imagen del tvalenca

10-05-2016, 21:18

fernandomanuel.garciagarcia wrote:

And we're not showing everything, for example, the MSX screen has an active dashboard showing the current spaceship location on an area map.

Can you show some pictures of this? (you can pause emulation and type on openMSX console window "set videosource msx" without the quotes as well)

Por PingPong

Prophet (3448)

Imagen del PingPong

10-05-2016, 21:21

even a 3.5mhz z80 on msx1 has to gain from v9990 ;-) the simplified management and hw support outweight the 16 bitness of name table...... and the bigger vram

Por fernandomanuel.garciagarcia

Master (183)

Imagen del fernandomanuel.garciagarcia

11-05-2016, 01:01

@scrimpeh Thanks!
@tvalenca please check on this

@PingPong 100% agreed.
It makes development quite quicker. On the other hand, as far as I saw for the time being, you've got more resources (sprites for example) so you may try to move and use more stuff at the same time thus more calculations and your cpu power becomes a real issue.
It's a new bottle neck and great z80 code optimization is becoming the new challenge. Total fun !!! ^^

Por flyguille

Prophet (3029)

Imagen del flyguille

11-05-2016, 01:22

fernandomanuel.garciagarcia wrote:

@scrimpeh Thanks!
@tvalenca please check on this

@PingPong 100% agreed.
It makes development quite quicker. On the other hand, as far as I saw for the time being, you've got more resources (sprites for example) so you may try to move and use more stuff at the same time thus more calculations and your cpu power becomes a real issue.
It's a new bottle neck and great z80 code optimization is becoming the new challenge. Total fun !!! ^^

You can do preset paths on lookup tables, so, no calculations involved. If you want it to react to the player's position, you can offset them using just two ADD instrictions, to where the player is, dragging the action to that place, with smaller corrections.

Página 2/6
1 | | 3 | 4 | 5 | 6