New game for MSX1 (Transball)

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Por santiontanon

Paragon (1072)

Imagen del santiontanon

26-06-2016, 18:02

Hi guys,

I just finished a first version of a new game for MSX that I call "Transball"!

A small video of the title screen and me playing level 12 can be found here:

And the ROM and source code can be found here:

This is my first ever game for MSX, and also the first time I coded in assembler for Z80, so, any feedback is welcome. It still has many rough edges, probably bugs, and I might need to play a bit with the level design to adjust difficulty, but it's fully playable! I'll create a small page for it in a few days in the site, which has not been updated for a long time! :)

btw, the game is designed to run in 50Hz machines (it'll probably run glitchy in 60Hz ones)

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Por Rataplan

Master (227)

Imagen del Rataplan

26-06-2016, 18:28

That looks incredibly addictive! I really like the intro music as well. Congratulations!

Por alexito

Hero (627)

Imagen del alexito

26-06-2016, 18:32

Very nice game for our beloved MSX. Thanks a lot. The first time programming for MSX ...... That is awesome, man. Smile

Por ~mk~

Master (241)

Imagen del ~mk~

26-06-2016, 18:49

F*cking brilliant game!
Plays a bit like Xyzolog but with gravity.
I love it, oh and works great with ExecROM Smile

Por AxelStone

Prophet (2758)

Imagen del AxelStone

26-06-2016, 19:01

Congratulations Brain Games, you made it. Wellcome to MSX world.

Por enribar

Paragon (1066)

Imagen del enribar

26-06-2016, 19:07

WOW very good game!!!
Some points:
- could it be possible to use the Hit9918's smooth scrolling routine?
- to my personal feeling and abilities, it is very frustrating to handle the gravity... could you plan a second chapter without this feature? In other terms, the ship can freely move towards any direction.

Por PingPong

Prophet (3549)

Imagen del PingPong

26-06-2016, 19:13

Congratulations very nice ..... on which others platforms have you programmed? Have you found some limits or difficulties coding with msx? (Z80 vdp psg)

Por Sandy Brand

Master (190)

Imagen del Sandy Brand

26-06-2016, 19:23

Good job!

Por jltursan

Prophet (2303)

Imagen del jltursan

26-06-2016, 19:34

Finally MSX has a good Thrust-like game!, that's great!. The C64 version has smooth scroll; but this one has a very distinctive graphics, love them!. Congrats!
I think a smooth scroll routine would decrease the graphic detail; but it would be brilliant for sure.

Por ray2day

Hero (537)

Imagen del ray2day

26-06-2016, 20:16

wow Cool coool

Por santiontanon

Paragon (1072)

Imagen del santiontanon

26-06-2016, 20:26

Thanks for the feedback guys! greatly appreciated! Big smile

Also, thanks for all the suggestions:
- I didn't know Xyzolog, but it looks pretty cool! just downloaded it, will try to play this week.
- About Hit9918 smooth scroll. I tried to check it out but the link at ( ) does not work for me! Does anyone have an updated link? I think it'll be hard to incorporate since it uses a lot of memory, but it could be an interesting challenge :)
@PingPong: MSX is the first 8 bit platform I code in (I've mostly coded in Amiga and PC). The VDP is indeed limited, but I found that part of the fun! figuring out how to get things rendered in the way you want under the tight constraints is a game in itself :)

Again, thanks a lot for the feedback, it means a lot! :) and thanks to everyone in the dev forums that helped me out with all my questions in the past couple of months :)

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