Regards,
A few years ago, when i was looking for information about video game development for MSX, i found VSCREEN.
The engine seemed pretty powerful, but there was a lack of documentation about how to use it when you are making a game. There is information on how to use the level editor, the Sprites editor ... but the documentation has been incomplete since 2004. Just in the most interesting part!
I stopped studying the engine and continued to make games on my own, but a few days ago I saw it again and I am determined to try to revive the project.
Its a pity that there is no games finished with this tool, since in my opinion it has a lot of potential.
I am currently trying to locate anyone who has used VSCREEN or who has participated in its development, with the aim of create the missing documentation and create any game with it.
Today, we have been experimenting with it, and we have decided to write concrete doubts:
1- How do you define a custom font in VSCREEN?
2- Is it possible to hide the texts that show the state of charge?
3- How do you modify or add a start menu?
4- In the editor we have seen that you can define sprites of more than 16x16 How are these expanded sprites used later? I understand that they should have different collision masks
5- How are different behaviors added to enemies? There are two types of enemy, modifiable by parameters, but if I want to add new routines, I need to know how to do it
6- How are special tiles defined and used? I see in the editor that some appear, but it is not specified in the documentation.
Sorry for my bad English