Arcade Game Designer for MSX

Página 13/15
6 | 7 | 8 | 9 | 10 | 11 | 12 | | 14 | 15

Por jltursan

Prophet (2541)

Imagen del jltursan

11-08-2020, 16:45

Bugs you can find:

  • The game freezes randomly when sprite flicker is happening.
  • PSG R#13 if not being correctly updated every frame (when using PT3+ayFX routines of course).

...And the new features like the crumbling blocks and metablocks... Smile

Anyway, I'll try to finish all my todo list this week so you'll be able to compile your game with the new version soon.

Btw, welcome to the forum!

Por Manuel

Ascended (18151)

Imagen del Manuel

11-08-2020, 19:28

Would it be possible to use the engine/tools to create an MSX2 version of the game, with better graphics?

Por jltursan

Prophet (2541)

Imagen del jltursan

11-08-2020, 20:08

Yep, with a new graphics "driver" it could be adapted to MSX2 screen modes (most probably SC5) or even GFX9000 ones. Think the same about sound, other sound sources could be adapted aswell.

Por RadicalR

Supporter (15)

Imagen del RadicalR

28-08-2020, 04:37

Have anyone put the converted games somewhere? All of the links are expired.

Por Jonathan

Supporter (10)

Imagen del Jonathan

18-10-2020, 19:34

New release, version 0.7.10. Lots of bugs fixed plus a few other little changes.

JLTursan, in the WinAGD IDE the Spectrum and CPC have an option for the user to select a third-party assembler routine using the file explorer and call it in the game using the USER command. It's a lot easier than users trying to paste code into the engine if the user doesn't know what he is doing! I can add this option for the MSX if you like, it would need a small change in the engine.

You would need to remove the routine

user:
            ret

and replace it with the line

include "user.asm"

and then I'd get WinAGD to generate the user.asm file automatically. Let me know if you're interested and I'll make the change for the next release.

Por SkalTura

Champion (331)

Imagen del SkalTura

19-10-2020, 07:34

Arcade style games would be awesome, since I built an Arcade cabinet around my Sony several years ago.

Por jltursan

Prophet (2541)

Imagen del jltursan

19-10-2020, 09:08

Jonathan wrote:

New release, version 0.7.10. Lots of bugs fixed plus a few other little changes.

JLTursan, in the WinAGD IDE the Spectrum and CPC have an option for the user to select a third-party assembler routine using the file explorer and call it in the game using the USER command. It's a lot easier than users trying to paste code into the engine if the user doesn't know what he is doing! I can add this option for the MSX if you like, it would need a small change in the engine.

You would need to remove the routine

user:
            ret

and replace it with the line

include "user.asm"

and then I'd get WinAGD to generate the user.asm file automatically. Let me know if you're interested and I'll make the change for the next release.

Sure, go on. In the meanwhile I've finished a new release with some nice additions and I can also add this change. Sadly I need to test some of the features in a real machine and it can take some time... :(

Por jltursan

Prophet (2541)

Imagen del jltursan

20-10-2020, 11:51

Por zPasi

Champion (499)

Imagen del zPasi

11-12-2020, 11:11

jltursan wrote:
  • The game freezes randomly when sprite flicker is happening.

I think this fixes that bug:

.fullsat:
		sub colltab&$FF
		jr z,.zerolen
		ld c,a
		ld hl,colltab
		ldir				; copy 2nd half
.zerolen
		ld a,$D0			; no more sprite from here

Por PingPong

Prophet (3760)

Imagen del PingPong

11-12-2020, 18:16

jltursan wrote:

Btw, WIP of the MSX2 version:

AGD MSX2: Foggy's Quest again (early engine version)

very nice, would be superb to take advantage to enhanced sprites!.

Página 13/15
6 | 7 | 8 | 9 | 10 | 11 | 12 | | 14 | 15