Coleco Risky Rick

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Por smx

Rookie (30)

Imagen del smx

15-12-2017, 08:19

I'm surprise to see this game for Coleco:

Coleco Risky Rick

Seems the best game realized for this machine and is only 32 Kb

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Por wimpie3

Master (256)

Imagen del wimpie3

15-12-2017, 08:51

Looks totally awesome! MSX conversion anyone?

Por PingPong

Prophet (3435)

Imagen del PingPong

16-12-2017, 17:31

would be nice to have a conversion!

Por FiXato

Scribe (1520)

Imagen del FiXato

16-12-2017, 17:39

There is a remake of Rick Dangerous (2?) for the MSX, but it has some differences.

Por smx

Rookie (30)

Imagen del smx

16-12-2017, 17:48

Yes, I know msx version.
But what is interesting about this new version is the game play that seems very very good.

Other interesting features are sprites. I think this game use software big sprites for the main characters and harware sprites for the background

Video1

Video 2

Por Timmy

Expert (105)

Imagen del Timmy

16-12-2017, 18:13

So basically you mean that this Coleco version looks and plays exactly like the Spectrum version? Tongue

I watched the video for a bit and I can immediately recognise all the graphics and tricks borrowed directly from the Spectrum version. (I played Rick 1 a lot back then.)

Por smx

Rookie (30)

Imagen del smx

16-12-2017, 20:08

My interest is about tech used to develop the game.
I'm not sure, but I think characters, or part of this, are soft sprite. How many Msx games do you know with this feature?
I'd like to see this game on msx.
Anyway the game looks better than ZX and similar to C64.

Por jltursan

Prophet (2160)

Imagen del jltursan

16-12-2017, 20:29

I haven't seen any software sprites, all of them are hardware sprites wisely combined and with some clever dynamic masking tricks to make them appear "behind" the background tiles.

No idea about flickering, the scene starting in 0:15 could lead to have three characters in a row; but that doesn't appears in the video. The mummies in 0:51 scene are made of only 1 sprite so no flickers when the three characters are aligned Smile

Por smx

Rookie (30)

Imagen del smx

16-12-2017, 20:49

At 0:13 for example (video 1), seems to have green color spill on the hat.
The flicker is always on, also when there's only main character.

A better video or a playable demo should resolve the enigma. I'll try to contact developers for explanations.

Por fano

Supporter (12)

Imagen del fano

17-12-2017, 14:17

Happy to see Risky Rick seems to be liked here too Wink
Actually there is no MSX version on the road but we'll post if we have news about this, i'd say all depend how will Colecovision version will be received and some other technical issues.One interesting thing is MSX own the mighty AY so the sound part would be better <3

jltursan wrote:

No idea about flickering, the scene starting in 0:15 could lead to have three characters in a row; but that doesn't appears in the video. The mummies in 0:51 scene are made of only 1 sprite so no flickers when the three characters are aligned Smile

Rooms scripts have been studied to avoid flickering situations, this is very rare and generaly happens with static objects.

smx wrote:

At 0:13 for example (video 1), seems to have green color spill on the hat.
The flicker is always on, also when there's only main character.

This is due to video artifacts, there is no flickering here in the game.

Por sd_snatcher

Prophet (3047)

Imagen del sd_snatcher

17-12-2017, 14:45

Wow! This game seems way more polished than the MSX2 version we had.

What proves that just using a newer generation is not enough to make a game better.

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