GhostBusters!

Por PingPong

Prophet (3302)

Imagen del PingPong

02-01-2019, 22:10

the GhostBusters game feature a big car running on the city. The animation is very smooth and the big car moves fast from right to left. Someone know how activision did this effect? Is the car made up of hw sprites or tiles or a combination of two?

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Por Manuel

Ascended (15457)

Imagen del Manuel

03-01-2019, 00:00

Try in openMSX and disable the sprites. From the looks of it, the car itself is all tiles, the rest is sprites (e.g. moving road stripes). The logo on the car's roof is sprites.

Por JohnHassink

Ambassador (5386)

Imagen del JohnHassink

03-01-2019, 07:27

Oh, how I loved that movie, and the game, and the cartoon based on it. Anyone remember that?

Por journey

Champion (353)

Imagen del journey

03-01-2019, 09:25

Ooooh...I remember quite well the movie, the music and the game... Cool

Por CASDuino

Expert (90)

Imagen del CASDuino

03-01-2019, 11:25

I always thought it a shame that they managed speech with the other versions but not the MSX.

Por larsthe18th

Master (158)

Imagen del larsthe18th

03-01-2019, 21:34

If you want to do some tests with the other 3 cars, you can create your own bank account with a shit load of money on the following website.
Ghostbusters Password generator for MSX, C64, AppleII, PC-jr and Atari XE/LE
Ghostbusters Password generator for ZX-Spectrum
Ghostbusters Password generator for Amstrad CPC

Enjoy

Por FiXato

Scribe (1515)

Imagen del FiXato

04-01-2019, 06:07

CASDuino wrote:

I always thought it a shame that they managed speech with the other versions but not the MSX.

Not only that, but we also didn't get the last two gameplay segments in the Zuul building that the SMS port got. Skip to 19:20 to see what I mean.
I at first thought we also didn't get the Marshmallow Man sequence, but after rewatching my quick playthrough of Ghostbusters for the MSX it looks like we at least did get that. Such as shame though the MSX often got lazy Spectrum ports rather than ports that actually made use of the MSX's capabilities. No wonder some people think MSX is incapable of things like smooth scrolling, or thinks it also suffers from colour/attribute clash...