Green Beret micro poll: what do you think about it's quality?

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Por PingPong

Prophet (4093)

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09-03-2007, 14:03

Almost all msx users know that konami green beret is somewhat a product with a degree of quality very below than the average konami titles.

Most say because was never developed by the same peoples that developed nemesis, gradius etc.
I'm not so sure that better results could be obtained on msx1

But i like to know your opinion about this:

"Considering the sprite gfx limitations on msx1 could they got better results?"
"If yes what is your suggestion about improving the game gfx quality?"
(ex: use more colored sprites, even with flickering, remove the scroll and work on a "page" basis, allowing more coloured details, etc.)

thx.

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Por wolf_

Ambassador_ (10088)

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09-03-2007, 14:14

What about 'ditch it and make it for MSX2 instead'? Some games are very well possible on MSX1, others aren't -at least if you want decent quality-. Usas is also not possible on MSX1 with decent sprites (and 4 of 'em on a row eh..), it's why I never really liked MoG and its near-transparent sprites.

Por PingPong

Prophet (4093)

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09-03-2007, 14:29

What about 'ditch it and make it for MSX2 instead'? Some games are very well possible on MSX1, others aren't -at least if you want decent quality-. Usas is also not possible on MSX1 with decent sprites (and 4 of 'em on a row eh..), it's why I never really liked MoG and its near-transparent sprites.

So, you agree with me, basically, this is the max we could get on msx1...
anyone thinks different?

Por PingPong

Prophet (4093)

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09-03-2007, 14:31

what is MoG?

Por wolf_

Ambassador_ (10088)

Imagen del wolf_

09-03-2007, 14:32

Maze of Gallious

Por ro

Scribe (4902)

Imagen del ro

09-03-2007, 14:35

best game ever Wink

Por PingPong

Prophet (4093)

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09-03-2007, 14:37

thx
yes, semi trasparent sprites are not so good, i prefer instead moderate flikering

Por jltursan

Prophet (2619)

Imagen del jltursan

09-03-2007, 14:38

No, it's not the max. Although I don't completely dislike the MSX version, it doesn't make use of the original gfx (the spectrum version does that and it's much more close to the original). The moving sprites are UGLY.
About the sprites, using two sprites instead only one (1 the upper half, 1 bottom half) you can squeeze some more colors for characters. I'm not sure about that combination because it depends too much about how is designed the final sprite, also it depends on how would be placed the sprites on screen to avoid flickering between different platforms; but it's a possibility to explore.
The backgrounds are also poorly colored, you can play only with the bg color (IIRC the fg is black always); but it doesn't make much use of the MSX1 color resolution (I can't remember too much gradients).

Por PingPong

Prophet (4093)

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09-03-2007, 14:42

No, it's not the max. Although I don't completely dislike the MSX version, it doesn't make use of the original gfx (the spectrum version does that and it's much more close to the original).

this mean the usual speccy convertion. not imho soooo much good!

The backgrounds are also poorly colored, you can play only with the bg color (IIRC the fg is black always); but it doesn't make much use of the MSX1 color resolution (I can't remember too much gradients).

they used one fg color to allow the use 4 'real' sprites on scan line otherwise the flikering increase to much.

Por PingPong

Prophet (4093)

Imagen del PingPong

09-03-2007, 14:44

The problem is here, i think :

to get two colored sprites they have used a combination of sprite+fg grafix keeping the background of a solid color. this means very bad gfx.

Por jltursan

Prophet (2619)

Imagen del jltursan

09-03-2007, 14:53

this mean the usual speccy convertion. not imho soooo much good!

I'm not talking about the speccy conversion; but the arcade version, it's just that the speccy uses the same arcade gfx!

they used one fg color to allow the use 4 'real' sprites on scan line otherwise the flikering increase to much.

Yeah; but they used the bg color very poorly...

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