10 SPRITE$(0)=CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&HFF)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0)+CHR$(&H0) 20 SPRITE$(1)=CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1)+CHR$(&H1) 30 PUT SPRITE 1,(128,96),15,1 35 SPRITE ON 40 X=X+1 50 PUT SPRITE 0,(X,96),12,0 55 ON SPRITE GOSUB 90 60 GOTO 40 90 PRINT X:END
I seem to be getting consistent results with sprite collisions where the program registers the collision 2 frames late.
Am I doing something wrong, or does it just work like this?
Is there a better implementation?
I'm using screen1, BTW
Thanks.
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