msx-karts 1st playable demo

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Por salutte

Master (164)

Imagen del salutte

21-07-2022, 05:38

Hei! There was some work under the hood on both the kart game and the zelda.

On the karting, I finished the math that allows me to place sprites in the right position at 20-30 frames x second, but the fact that the karts are tiles makes it hard to deal with occlusions (specifically when the player cart must occlude an object), and trade-offs must be made. I'm also working on better carting physics.

On the zelda, I'll re-write most of the engine as I don't like current collisions anf enemy behaviors. I want to leverage some opensource C++ code for that, so I built the pipeline to compile C++ for our MSXs.

But of course, a lot of work makes progress super slow...

BTW: https://youtu.be/fvfvFK5pxMc

Por Rataplan

Champion (338)

Imagen del Rataplan

21-07-2022, 10:09

Wow that Zelda Edelweiss game looks absolutely great. What are your plans with that? I mean, having an engine is one, but creating a world and quests and such is work for a whole team. How do you see that?

The karting game is simply stunning to see it running that fast! Great to see you found some time to work on your projects again!

Por salutte

Master (164)

Imagen del salutte

22-07-2022, 14:06

Thanks for your support!

Rataplan wrote:

Wow that Zelda Edelweiss game looks absolutely great. What are your plans with that? I mean, having an engine is one, but creating a world and quests and such is work for a whole team. How do you see that?

I do have an artistic director for Edelweiss that did set up the original goal of the game and is defining the enemies, their names, behaviors and so. He is a actually pressing me hard to continue working on the game. (it's my 8 year old son)

Por DamnedAngel

Champion (266)

Imagen del DamnedAngel

22-07-2022, 20:11

salutte wrote:

(it's my 8 year old son)

Everyone's gotta love this!

Follow his lead and the game will be great!

Por albs_br

Champion (473)

Imagen del albs_br

09-11-2022, 02:32

It looks like someone made a mario kart demake for nes:

https://m.twitch.tv/videos/1643627283

Pretty similar to this one.

Around 1:54:30

Por salutte

Master (164)

Imagen del salutte

09-11-2022, 09:36

Yup!

The problem of all current f-zero / mario kart demakes is placing "other objects" in the screen, so most of them are only "time trial" with only the main player in the screen. I finished the math to place other objects in the screen, but I need to find the time to draw all the sprites at all the scales and rotations needed Big smile

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