Realfun 3

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Por GhostwriterP

Hero (616)

Imagen del GhostwriterP

05-04-2021, 09:12

Using this in games has always been the goal for me. The re-player won't be calculating any wave forms on the fly and the format and method I am currently have in mind is like VGM, which is kinda fast, but with some form of simple (RLE) compression, which is kinda slow. So, I am hoping to find a good balance in song size vs speed.
Whether or not it will all work out... only time will tell.

Por GhostwriterP

Hero (616)

Imagen del GhostwriterP

18-04-2021, 15:03

For those interested I just added a new song to the Realfun3 playlist on youtube: Mining Melancholy
Enjoy!

Por syn

Prophet (2061)

Imagen del syn

18-04-2021, 17:48

This is great stuff Wink thanks for sharing.

Perhaps i should try RF3 again (last time i gave up after a few minutes Big smile )

Por tfh

Prophet (2931)

Imagen del tfh

21-04-2021, 15:07

I really, really love what you're able to make the SCC sound like. I've already loved the SCC since day 1, but you're bringing new life to it!

Por GhostwriterP

Hero (616)

Imagen del GhostwriterP

29-05-2021, 18:14

And we have a Realfun3 Z80 re-player! replayert

Not 100% accurate yet (some minor differences in wave forms and some looping issues with AY am and possibly noise channels)... so some tweaking still to be done... but we will get there.

For those interested in a little more technical details on memory and CPU usages refer to the following table:

song	 size	waves   cycles CPU use %
                        (peak) 60 Hz  50 Hz
-------------------------------------------
hydroc    15842	  142   11804  20,0%  16,5%
miners    17780	  164   12368  20,9%  17,3%
corridor  15105	  244   12039  20,4%  16,8%
staff     15525	  119   12133  20,5%  16,9%
metalsqd  27298   183   11005  18,6%  15,4%
battle    18005	  237   11898  20,1%  16,6%
vector     8915    58   10018  16,9%  14,0%

A further break down is indicated with border color changes, where the color code is as follows:

light yellow - AY register update
light red - SCC register update
purple/magenta - SCC wave forms update
blue - SCC data processing
yellow - AY data processing
light green - position table / data processing
cyan - idle time

The number printed in the center of the screen is a peak CPU use counter which I used to calculate the peak CPU usages.

Oh, and if you want to try out yourselves you can get the latest Realfun3 and replayer disk image here: Realfun3

Por ToriHino

Paladin (719)

Imagen del ToriHino

29-05-2021, 18:50

Very nice! Sounds already pretty good Cool

Por Manuel

Ascended (18077)

Imagen del Manuel

29-05-2021, 22:07

That's some great progress! Keep it up Smile I'm really looking forward what this gem will bring us.

Por thegeps

Paladin (849)

Imagen del thegeps

29-05-2021, 23:12

I'm in love with it yet...

Por GhostwriterP

Hero (616)

Imagen del GhostwriterP

06-06-2021, 21:54

Hi all, I got a bit side tracked exploring some new sounds on the scc and just had to make this song cover: Soul Reaver

Por Manuel

Ascended (18077)

Imagen del Manuel

06-06-2021, 22:24

wow, pretty cool.

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