I dunno about you all, but I've the slight impression that today's developing scene is very different from the one from 2003/2004. This difference results in the impression of seeing less activity around. Do you have the same impression?
What are reasons? What could be done about it?
What about these possible reasons:
- Ppl really growing older (I figure that the main scene is now aged around 28-36), and real-life stuff might interfere. Tho one wonders about how much time can normally be spent on hobbies..
- Ppl loosing motivation in the MSX specs. (happened in the 90's as well when ppl moved to SNES, PC etc.)
- Ppl loosing motivation due the scene-turbulence of the last few years -which fortunately I think is decreasing as we speak, give or take a few neverending exceptions-.
- Ppl spend more time on large projects instead of many smaller ones (think MSXDev).
- Ppl are just lazy, they like to be around on forums, talking a lot, but just couldn't care less about actually developing something.
- The current quality-bar of products is raised too high for some. A bit controversal perhaps, but I'd like to consider it an option.
I've thought about the following additional reasons, but I don't think they're valid. Nonetheless here they are:
- (Non-JP)OCM keeps people waiting. Not valid I think as the initial version won't differ a lot from our current machines.
- Lack of tools. Also not valid I think, as the tools missing today were also missing in the more active years.
- Lack of audience, tough one, over the years more and more people return to the scene, but how active are they? I dare to say that today there's more audience than ever.
So, how do you see all these points, and what about solutions -if any-?
Login sesión o register para postear comentarios