Super Pierrot mapper

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Por hap

Paragon (2040)

Imagen del hap

12-07-2007, 12:50

What's so special about Super Pierrot that it uses a different mapper in blueMSX? It seems to work fine with ASCII16.

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Por Jipe

Paragon (1549)

Imagen del Jipe

12-07-2007, 13:48

original as special mapper but a cheat version as the mapper Ascii
is easy to modify mapper in another cartridge change Konami in SCC or Ascii 8
just change adress 4000 6000 8000 A000 - 5000 7000 9000 B000 - 6000 6800 7000 7800

Por hap

Paragon (2040)

Imagen del hap

12-07-2007, 15:12

So the one from GoodMSX (crc 0xF00B4BBC), that works with ASCII16, is a bad/hacked ROM?

Por dvik

Prophet (2200)

Imagen del dvik

12-07-2007, 18:58

For how long did you play Super Pierrot with the ASCII16 mapper? If you play the correct rom it will crash after a a couple of minutes or so. The mapper is almost the same as ASCII16 but the Super Pierrot mapper can switch banks on all addresses.

Por hap

Paragon (2040)

Imagen del hap

12-07-2007, 21:01

I guess I'm going game over too quickly then ;p
On which level is it supposed to crash? So far I've only seen it writing to $6000.

Por Manuel

Ascended (18737)

Imagen del Manuel

12-07-2007, 21:25

I also can't see any crash. openMSX doesn't have a SuperPierrot mapper implemented (although it is mentioned in the softwaredb.xml, it is ignored). According to BiFi, it's definately an ASCII16 mapper, by looking at the circuitry. I have the original cart and made some photos of the PCB Smile

Por dvik

Prophet (2200)

Imagen del dvik

12-07-2007, 22:27

I didn't write this mapper in blueMSX but I have a vague memory that the mapper was really intended for another game, like Vaxol. But I played some Vaxol now and it doesn't crash so perhaps it was another game. The thing is that the mapper wasn't called SuperPierot from the beginning. It had a more generic name and we changed it some time back. Perhaps we changed it to the wrong name :/ I need to do some more investigations. I'm 100% sure it is one game that needs this mapper though. I'm just not sure it is Super Pierot.

Por Manuel

Ascended (18737)

Imagen del Manuel

12-07-2007, 22:34

THere was some name in the code ASCII16NF (Not Fixed?)...

Anyway, it seems SuperPierrot is not a real mapper type.

Por dvik

Prophet (2200)

Imagen del dvik

12-07-2007, 22:38

I think it is a real mapper type, the question is for what game. The guy that did the mapper was very sure about it.

Por dvik

Prophet (2200)

Imagen del dvik

12-07-2007, 22:42

I just looked in the old bluemsx database and found these two lines:

## ascii16nf ASCII16 variant (for cracked roms)

F00B4BBC ascii16nf Super Pierrot (1987)(Taito)(Jp)[F00B4BBC]

So I guess the mapper is for the Super Pierrot dump with CRC F00B4BBC.

Por Manuel

Ascended (18737)

Imagen del Manuel

12-07-2007, 22:49

The ROM image from GoodMSX which has the ASCII16 mapper type also has this CRC...

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