A SKUMM(tm) engine would be so practical to do with such a system.. *sob*
The whole idea is that the LD contains loads of frames that can be randomly accessed by the player. The MSX program can therefore put any image (sequence) on the background in a very short time, just by letting the LD player display certain frame (series) at the right time.
You could even cheat, loading 1 frame in background, pausing the LD and just draw shapes/sprites on top of it... imagine the possibilities
additional questions:
- The framerate of such a FMV, even when each frames could come from everywhere on the disc, is always a steady 25fps at least?
- How big is one frame, e.g. how many images fit a disc of -assumingly- some 630MB'ish?
wolf: LD is an analog system Anyway, check http://en.wikipedia.org/wiki/Laserdisc
The MSX LD's are the full size 12" discs.
Note that the MSX LD games aren't mentioned at all on Wikipedia! Someone should add them! :)
A SKUMM(tm) engine would be so practical to do with such a system.. *sob*
Super Kinetic Ultra Magnetic Men(tm)?
A SKUMM(tm) engine would be so practical to do with such a system.. *sob*
Super Kinetic Ultra Magnetic Men(tm)?SCUMM, actually: Script Creation Utility for Maniac Mansion (see e.g www.scummvm.org). The tool LukasArts used to script their adventure games...
[edit]And yes, a port of that engine to MSX would definitely be fun! /me wants to play 'Sam&Max hit the Road' on MSX [/edit]
additional questions:
- The framerate of such a FMV, even when each frames could come from everywhere on the disc, is always a steady 25fps at least?
- How big is one frame, e.g. how many images fit a disc of -assumingly- some 630MB'ish?
LD are not digital, they are analog, like a vinil. Only sound can be digital.
Edit... previously answered