Symbian emulator?

Página 60/73
53 | 54 | 55 | 56 | 57 | 58 | 59 | | 61 | 62 | 63 | 64 | 65

Por darkaeden

Ambassador (0)

Imagen del darkaeden

02-07-2005, 15:00

hi, im new...is there someone who can help me to let Snatcher game start on fmsx 1.07b for my 6600? It arrives until the snatcher title screen...! help me.Thanks

Por jr

Champion (377)

Imagen del jr

02-07-2005, 18:01

I see you already made another thread for this question, I guess it will be handled there Smile

Por Shocky

Supporter (14)

Imagen del Shocky

16-08-2005, 09:00

I tried running fMSX for Symbian 1.07b on a Nokia N90, but it didn't work too well Sad The menu was functioning but when emulation started, the screen was black-green and located in the top left corner, with a copy of the screen next to it in the top right corner. It didn't respond to key presses. N90 has a resolution of 352 x 416 and seems to not work with older apps that use DSA (Direct Screen Access). The phone twists and turns like a transformers robot, but still it can't be configured so that the keyboard is nice to use in landscape mode, so no need to support landscape just yet.

Will you please please make a version that supports N90 and other Series 60 Second Edition Feature Pack 3 devices? The whole planet is counting on you, jr!

Por jr

Champion (377)

Imagen del jr

16-08-2005, 16:56

LOL (NOI). Yes I know, sorry for ignoring all you who own devices running S60 2nd ed. FP3. I guess I should've made a version for FP3 earlier but I have postponed doing it because I don't have such a device myself. Perhaps I need to give it a try now that someone asked for it... The emulator currently requires the device to have
a) 176x208 display resolution;
b) 12bpp (4096) or 16bpp (65536) color depth;
c) 8kHz 16bit PCM streaming playback support - I do have a version of the sound engine that uses 16kHz playback but I haven't released a version of the emulator with it.

I guess it won't be a tough trick to make it support the double resolution (352x416) but the question is how do you think it should be done? 256x212 window on the center of the display? Or stretched to fill the screen? Something else? And what about the color depth? What's N90's native display color depth? Naturally having a larger display will also require more processing power (not to mention different color depths) so it could be that the emulation runs a bit slow - I don't know what's under the hood in N90. If the whole planet is waiting please give some input on how you would like to see the new resolution supported first Wink I'll try to implement something for you then.

Por Shocky

Supporter (14)

Imagen del Shocky

17-08-2005, 13:18

some N90 specs: http://forum.nokia.com/main/0,,016-2579,00.html?model=n90

I guess the color depth is 65536 Colors (16 bit) on the outer, small display and 262144 Colors (18 bit) in the main display. I don't know anything about the sound capabilities. The clock rate of the processor is 220MHz.

Since the display is basically the same physical size as the "old" Symbians, a 256x212 window in the center of the display would be very small, some 4x3 cm max.

I think it would be best to stretch the 256x212 with smart rendering to fill the entire screen or stretch it in the correct aspect ratio, so it would leave black areas above and below the emulated screen. If the emulation slows down too much because of these, then the 256x212 window in the center would be nice to have as an option.

Rotated landscape view wouldn't be much use now, but maybe in the future. So if it's easy to do then that could be optional too, as before.

Good to hear that you're ready to continue work on this great application that has saved nations from boredom! Thanks!

Por jr

Champion (377)

Imagen del jr

17-08-2005, 20:17

Allrighty, I'll see what I can do. The color depth sounds like trouble because Symbian OS does not natively support 18bit color depth processing at all. I guess the OS must be in 24bit or 32bit mode and the display simply "forgets" less significant bits. In any case that means I need to write new blitting routines because my current routines can only cope with 2bytes/pixel modes.

When I get something ready I'm afraid I'll have to release an untested version because I can only test it on Series 60 emulator environment. You seem to be the perfect guinea pig for that new "c" variant Wink

Por Shocky

Supporter (14)

Imagen del Shocky

19-08-2005, 16:12

Sure, I'm more than willing to do testing, but I'm going abroad for most of September, and not sure if I still have the device when I get back. But anyways, when you get the c-variant done, e-mail me ksk <aet> iki {dott} fi and I'll see whether the device likes it or not =)

Por jr

Champion (377)

Imagen del jr

23-08-2005, 16:38

You may have to wait a bit for the emulator. I downloaded the FP3 SDK from Forum Nokia but it seems direct screen access does not work in the SDK at all, not even in the direct screen access example that comes with the SDK unless the purpose of the example is to show a blank screen Wink This means I need to take some time and investigate how to get things working - I assume the fact that direct screen access does not work in the SDK is just a flaw in the SDK.

Por Ivan

Ascended (9330)

Imagen del Ivan

28-08-2005, 13:28

Which Symbian OS based phone is the best to run fMSX/S60?:

http://www.symbian.com/phones/index.html

Por Latok

msx guru (3885)

Imagen del Latok

28-08-2005, 13:40

I'd say depends on what you expect. If you want decent control, you should find a Symbian s60 phone with a joystick or something like that, like the Nokia 6600. That phone might be a bit too slow to emulate on a good level, though. I'm using my Nokia 6630 for some time now and emulation is good enough. This phone doesn't have a joystick-like thing, so controlling is a bit difficult. Ah well, that's the general problem with mobile gaming. Unless hardware facturers are going to solve this issue, mobile gaming will never get popular and will only be restricted to patience and other static games.

Página 60/73
53 | 54 | 55 | 56 | 57 | 58 | 59 | | 61 | 62 | 63 | 64 | 65