And there is something new which will debut on MSXRio! :)
I've always liked Sokoban 
The titlescreen is kinda empty, maybe you could use that to add credits to Thinking Rabbit, Namco (Boxyboy titlescreen), and to people/companies you got some levels from
This was meant to be a "text adventure engine", but since some people just like to "toss garbage" at developers, I decided to cut back the work
But as I said, last year I lost my temper with some people, and now this project is dead - just the game was finished
Slotman, there have always been people who don´t care and appretiace that other people work hard to give everybody something nice to make people happy, garbage tossers seem to think, that if your work is not what THEY want to have, then they think that nobody should be happy then and start to make that hard worker feel bad and try to make him/her to stop his/her work as soon as possible.
They are people who´s own life is not too exciting to talk about, and so they get their only fun for just making other people unhappy.
So, just don´t care about what garbage tossers are saying, as there are LOTS OF PEOPLE who surely like to see the results of your hard working again and again!!!! 
Just played your Sega port "Mikie" for the very first time (after the first and only time over twenty years ago on Commodore 64) and I really liked it!!!!!!! Thank you!!!!
Slotman i would just like to congratulate you for your hard work for our beloved msx!
I would be so happy if you would offer us this wonderful program so we can make our text adventures.I always wanted to make some text adventures but was never able since it was not easy to do it.
Please do not allow some fools and stupid people stop you from releasing such a good program!
You are excellent!Dont let some fools fool you
Please do not allow some fools and stupid people stop you from releasing such a good program!
Fully agreed 
Btw, the parser is based around one of the popular ones that already existed or is it totally new?.
I'm still fighting with my own MSX adventure game conversion (done in C); but I've found too much work on fitting the game in a ROM (code & gfx managing). Although it would be inmensely easier to make a floppy distributable, I'm trying to avoid this format and stick to ROM format. Adventures are always a bit unpopular; but I'm sure that sooner or later I'll release mine 
Keep on the work!
Mikie? I must have missed that... WHere is it?
It´s always have been MIKIE to me, original japanese (arcade game) name is Shinnyushain Tooru Kun and you can find it from slotman´s msxfiles! 
If it doesn´t ring any bell, it´s KONAMI game, never released to MSX before Slotman´s Sega port.
Thought it is bit simplified conversion compared to arcade (partly probably because 4th sprite problem...) but it´s still VERY NICE looking and well done game!!!! Thought must say that hitting your teachers unconscious with your head is not my kind of stuff.... that horrible action surely was REMOVED from Commodore 64 conversion!!!! But you still can drop poor girls from their seats by punching them with your ass!
But very good looking game anyway with nice "Hard Days Night" arrangement! 10 Points!!
