Hello there!
How difficult (or time consuming) would it be nowadays to program a brand new msx game that would rank with those amazing Konami classics like Nemesis, salamander, maze of galious etc.? I happened to read some Snatcher interview and realize how few people there were behind those great titles.
I'm asking this because of a pure interest. I'm no programmer myself, but as an working artist I tend to romantise the good ol' days when you could create games by yourself with a little or no help at all. I think there's a lot of common between "the bedroom" game programmer from the 80's and traditional artist (painter, writer etc.)
Nowadays the whole game corporation is so huge organism (like film industry) that cannot be an output for a creative mind who wants to do all by her/himself. So I find it really refreshing and inspirating that you are keeping the old methods alive here. It'd be interesting to hear what are the reasons (beside nostalgia itself) that keeps you programming graphics, music etc. with msx.
Thanks for your time..
-J

Your music captures nicely the influences of 8-bit era. Still the tune is fresh and original. And only a few months in making...phew.