At this time, the game does not have a name ... Showing first? Where is the grace of this? It is like the old tale, Show your first and I show mine. But, since some persons already posted their games. There is not any ploblem, except that there are not any graphic in the game (unless if someone can count the ASCII table as 'graphics'). I want to check for characters redefinition on Turbo Pascal, seeking if their are the same as MSX-BASIC and other languages ... I think that I know how to change the screen mode to Screen 0 using the output routine, not sure about the correct time for sending data for the VRAM. The games are almost the same routines that I used in the past projects for MSX-BASIC. A grid with characters and a border (of course with some enemies and obstacles too) .
Turbo Pascal.
There was a incident when I was dealing with BlueMSX, I erased (formatted) the wrong disk when creating a new DSK file for Turbo Pascal. Also the IOMEGA USB FDD is not working, like the "original" Turbo Pascal disk.
In the last case I can use the Pascal routines that Kari Lammassaari developed.
New MSX Pascal programmers are welcome!!!
I made many tests with the great MSX-Pad, a crossdevelopment tool. It uses Kari Lammassaari routines for the MSX2 and above, and some others libraries for the MSX1 software.
MSX Pad is a nice IDE, now I corrected setup the program. It generated a new program and a *NEW* DSK file (without the manual error on BlueMSX when dealing with Turbo Pascal that formatted the previous files!).