I was thinking, in games that facing the 5th or 9th sprite in the same line... I was WONDERING.....
if some developer or commercial game DOES, a sprite switching dinamicaly...
the concept is the follow.....
we all know that soft sprite is slow for a mid/big number of sprites.
But what are if, in the gameplay routine, use all hardware sprite (if msx2 can be 2 colors per sprites)
when the 5th sprite object is in the same line, it switchs from hardware to software and only for this extra object!!!....
so , how is the speed costs to render only 3 or 4 software sprites?, nothing...... maybe that extra spare cpu time available anyway normaly used for FPS control....
so, the result, the user will se 6, 7 multicolores sprites without flickering!....
anybody did already this?
With this, I not means about, bullet in SW and crafts in hardware.... but I means that any sprite done in hardware can be rendered in SW if it is in line with others overloading the VDP.
