The last couple of days i have been using the msx2pc recompiler.It seems a very powerful tool.It has one very good feature and would help development time and help people that want to disassemble games if someone could do it in the bluemsx debugger.
What i thought is this : A way to define data areas in the dissasembled view.In some way to be able to define an area that the dissasembler wont try to parse and show a listing of "non existing commands".
Example:In konami games i have found areas that are compressed gfx or data in the ram,it would be good to define those and save them and the dissasembler would show something like "DB data(hex)"
,that way one wont have to look at nonsense code.
Another feature i would love to see is to define labels in code.Assume i have found a routine that i want to comment that is for example the Init_sprites routine,and i want to label it like that.
I assume that such an addition would make the debugger and dissasembler have more features