Project MOAM - Moon over Arba Minch

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By Huey

Prophet (2644)

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19-07-2008, 00:39

As there were some gfx here and there spread out over the forum threads and news posts. And the demand for screens and update information we decided to open a thread dedicated to our project.

Ok time for some info......

- Moon over Arba Minch was initially an MSXdev'06 entry but exploded into a huge game.
- The game is mainly programmed in C. Assembly is used where needed (eg VRAM manipulation, music replayer, collision detection)
- 13 different levels each with its specific gameplay elements.
- Multiple (sub) bosses.
- We hope to release late 2009 or early 2010.

Time for some screens:
img140.imageshack.us/img140/465/large160005wo8.png

img253.imageshack.us/img253/1892/bridgewr6.th.png img373.imageshack.us/img373/2732/cavezt5.th.png

img255.imageshack.us/img255/605/minemw5.th.png img182.imageshack.us/img182/8481/villagedw5.th.png

And don't forget the music sample here.

Feel free to ask.........

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By wolf_

Ambassador_ (9765)

wolf_'s picture

19-07-2008, 01:17

That screen down-left somehow reminds me of the screenshot of the HAL listing in an ancient MCM.. Tongue

Apart from that trivia: gfx look very good! All original? Tongue

By SLotman

Paragon (1211)

SLotman's picture

19-07-2008, 01:43

Pretty good gfx! Smile

By guantxip

Paragon (1594)

guantxip's picture

19-07-2008, 08:08

Wow!!! These gfx are inspired in La Mulana, the best graphic game for inspire. I think you are created one of the 10 best scenario games in the story of msx. Congratulations!

By Huey

Prophet (2644)

Huey's picture

19-07-2008, 08:50

Apart from that trivia: gfx look very good! All original?

Yes. That is the idea. But as being very new to SCREEN2 mode I have made a very large inspiration library. In the library I have collected all kinds of things that I study (pixel usage, colors, technique, compositions, etc). So it could be that some things look familiar. But I try to be original...........

Wow!!! These gfx are inspired in La Mulana, the best graphic game for inspire.

Indeed la-Mulana IS the best MSX1 game (although not running on MSX) gfx wise. That game drove me crazy with inspiration. Such good gfx and techniques. The game indeed has a Mulana flavour. We just try to give it a personal spin though..........

By Huey

Prophet (2644)

Huey's picture

19-07-2008, 08:54

Ooh... Forgot to mention the team:

Arturo (ARTRAG) Ragozini
John (Demonseed) Hassink
Richard (Huey) Cornelisse

By Edwin

Paragon (1182)

Edwin's picture

20-07-2008, 14:40

Looks impressive indeed! Good to see that you're taking your time as well.

And the last shot shows a very recognisable debugging technique. To me anyway. Wink

By jltursan

Prophet (2150)

jltursan's picture

20-07-2008, 14:56

Really nice looking pics!. The game is growing quality everyday, congrats! Smile

Hehe, indeed the color stripes are a well-known speed meter tool Wink

About speed, being mostly an action arcade game (Monster Hunter was and action RPG and BeTiled a puzzle one), are you finding limitations due the use of C?.

By viejo_archivero

Paragon (1372)

viejo_archivero's picture

20-07-2008, 18:20

Nice music sample. Cheers to the gfx artist. Seems a really good project, looking to see this thingy released! Again, neat work, keep it up!

By Huey

Prophet (2644)

Huey's picture

20-07-2008, 23:05

He he, indeed the colour stripes are a well-known speed meter tool Wink
Yes. I even didn't notice them being there Smile2

About speed, being mostly an action arcade game (Monster Hunter was and action RPG and BeTiled a puzzle one), are you finding limitations due the use of C?.
To be honest, I have no real ASM experience. But I think that C can be close to pure ASM speed.
At the moment we are not facing any real speed issue. It's not Aleste with very very much enemies on screen. But if you look at Maze of Galious, Vampire Killer, Usas or The Goonies. Then we do have more action on screen without problems.

By mighty.m

Expert (116)

mighty.m's picture

21-07-2008, 11:20

Looks very good! But could look even better if MSX2 specs would be used. I Think the reason it looks this good is the excellent usage of black pixels and shadows. Keep up the good work Smile

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