SymbOS MSX multitasking operating system - help needed!

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By edoz

Prophet (2458)

edoz's picture

19-02-2014, 17:00

Maybe more MSX users can give their opinion Wink

By snout

Ascended (15187)

snout's picture

19-02-2014, 17:06

SCUMMVM ported to MSX would be awesome. Somehow I always felt that should be a turboR/Moonsound/GFX9000 thing though. Still, seeing that footage in SymbOS is euhm... legendary.

By edoz

Prophet (2458)

edoz's picture

19-02-2014, 17:33

May this combination is still possible in symbos Wink Moonsound/GFx9000/Turbo-r Big smile

By Trebmint2

Master (242)

Trebmint2's picture

19-02-2014, 18:18

I never said scummvm, just something a little similar on a game by game basis Smile However I dont see why a Moonsound/GFX9000/Turbo-r version isnt possible ultimately.

By edoz

Prophet (2458)

edoz's picture

23-02-2014, 20:44

Just a no nonsense video Wink .. .. symbos is just so cool!


By Manuel

Ascended (19223)

Manuel's picture

23-02-2014, 22:17

I don't think you really need a Moonsound/GFX9000 for scummvm.... there's not happening that much. Perhaps for the animations...? ah well, it's off topic Smile

By Prodatron

Paragon (1827)

Prodatron's picture

23-02-2014, 23:05

Moonsound and G9K would "only" be required for 1:1 graphics and sound.

@Edoz: Really like this nonsense video! Smile

By jltursan

Prophet (2619)

jltursan's picture

23-02-2014, 23:53

Well, maybe Monkey Island is a bit out of MSX specs (at least without a lot of work); but the firsts SCUMM titles, "Maniac Mansion" or "Zak McKracken..." were available on C64; so they're simply doable.
Even porting the humble Infocom's Z-machine to SymbOS would be a great achievement. There're tons of Infocom adventures out there Smile

By sd_snatcher

Prophet (3608)

sd_snatcher's picture

24-02-2014, 01:26

Well, AFAIK the original VGA Monkey Island 1 required a 10MHz 8088 CPU. The Turbo-R with V9990 can easily outperform that.

The only gap would be the memory: the game required 640KB of RAM on the PC. (but 512KB on the Amiga version). And most graphics would be loaded to the V9990 VRAM.


Enlighted (6914)

ARTRAG's picture

24-02-2014, 08:26

I'd also consider the whole size of the game.
Probably Monkey Island would result in a HD only game (or SD or CF only), where you need to load data at each scene change (or at each action performed on the screen).
Would it be worth ?

Add that if instead of a remake from scratch, one wants to port the scumm engine, here there is a open source project
It is 18Mb of compressed c++ sources...

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