Maybe more MSX users can give their opinion
SCUMMVM ported to MSX would be awesome. Somehow I always felt that should be a turboR/Moonsound/GFX9000 thing though. Still, seeing that footage in SymbOS is euhm... legendary.
May this combination is still possible in symbos Moonsound/GFx9000/Turbo-r
I never said scummvm, just something a little similar on a game by game basis However I dont see why a Moonsound/GFX9000/Turbo-r version isnt possible ultimately.
Just a no nonsense video .. .. symbos is just so cool!
I don't think you really need a Moonsound/GFX9000 for scummvm.... there's not happening that much. Perhaps for the animations...? ah well, it's off topic
Moonsound and G9K would "only" be required for 1:1 graphics and sound.
@Edoz: Really like this nonsense video!
Well, maybe Monkey Island is a bit out of MSX specs (at least without a lot of work); but the firsts SCUMM titles, "Maniac Mansion" or "Zak McKracken..." were available on C64; so they're simply doable.
Even porting the humble Infocom's Z-machine to SymbOS would be a great achievement. There're tons of Infocom adventures out there
Well, AFAIK the original VGA Monkey Island 1 required a 10MHz 8088 CPU. The Turbo-R with V9990 can easily outperform that.
The only gap would be the memory: the game required 640KB of RAM on the PC. (but 512KB on the Amiga version). And most graphics would be loaded to the V9990 VRAM.
I'd also consider the whole size of the game.
Probably Monkey Island would result in a HD only game (or SD or CF only), where you need to load data at each scene change (or at each action performed on the screen).
Would it be worth ?
Add that if instead of a remake from scratch, one wants to port the scumm engine, here there is a open source project
http://scummvm.org/
It is 18Mb of compressed c++ sources...