In general DRAW, CIRCLE and PAINT instructions are not useful for making a game in assembler in SCREEN2. To display texts and graphics try to use graphic tiles like Konami games.
Yep, bricks, copying, screen scrolling and bunch of sprites. Imho, Aleste was the best of Konamis games, I play sometimes.
Drawings could be used by disabling screen at first, then to draw brick elements afterwards copied to VRAM. Draw has kind of compressed data encoding. Ah, and also games as HRALLY had graphics of few rectangles that could be drawn. Anyway, I would use BMPs these days converted to .db arrays ,for sure.
Um, Aleste is *not* a Konami game...
Yes yes, I meant, all those games were Konami for me
Unfortunately I am tired of to used the nestor basic,
for me is thing old!!
I prefer to learn programming in assembler, because
it it better!! ^_^
WHAT! How do you dare!!
Now seriously, if you need BASIC-like high level graphic commands and don't want to program in BASIC, I suggest following Chessforeva's advice and giving SDCC a try. I didn't even know about these MSX specific libraries!
(new location) SDCC for MSXs sources (or here). These .COM files can do graphics.