(SD)Snatcher is the best game because of its storyline, its romantic, nostalgic and melodramatic edges. It all flows so fucking brilliant. Unless we have someone who is able to write an equally good storyline, no way there is going to be a true SD Snatcher 2.
By the way, in my point of view, SD Snatcher 2 has been tried already with a pretty good result if you ask me. It's called Pumpkin Adventure 3.
RoA can't be compared with SD. It would be classic vs future, knights/wizzards vs business/robots.
There's an audience for cyberpunk just as much as there is a market for classic tales..
If the graphic and storyline are difficult issues (they are, for sure), why not trying to make the sequel of Solid Snake instead??... an MSX2 version of Metal Gear Solid from GBC (Metal Gear Ghost Babel) would be really great!!... so the graphics and story from the original could be used...Well, there's a number of problems with Metal Gear II. While I really like the game, I'm not as big a fan of it as I am of SD-Snatcher. Second, Metal Gear is significantly more difficult to code than SD-Snatcher is. You're probably talking twice the amount of work, if not more... And last, Metal Gear II left very little (if any) room for improvement. The game was brilliantly done, and I wouldn't know how to add to it. For me, Ghost Babel would be going a step back, instead of forward...
WHy make a new SD SNatcher? Better help UMAX with RoA! Much more promising, original story line and already there has been done loads!I am, kind of... Tho in all honesty I haven't really done much... I've also thought of making them a new engine, but with all the status affects, spells and stats RoA has, that would be a lot of work. Apart from that, their current engine isn't bad at all, so there's really no need...
One thing I would not mind for SD-Snatcher 2 is more of an YS approach when it comes to fighting enemies. It makes the game quite different, I know, but it also reduces the amount of graphics to be drawn significantly.
One thing I would not mind for SD-Snatcher 2 is more of an YS approach when it comes to fighting enemies. It makes the game quite different, I know, but it also reduces the amount of graphics to be drawn significantly.
Yes i agree with that, because it plays faster and i was fustrated after killing monster number 2943 like the way SD-Snatcher worked, nevertheless i understand that this is maybe the special effect that makes SD-Snatcher the game it is.
And offcourse it is great to see a full screen monster and you say WOOOW AWESOME! when you see a monster for the first time but after beaten them more then 100 you get stuck
You need realy consider if it is worth to draw all those monsters and the time you have to need to spent on when you have to draw all those detailed monsters (like SD-Snatcher).
How about doing only the important (boss) monsters fullscreen, and the ordinary ones in action-mode?
more like: every monster fullscreen, until you're really stronger than this monster.. and you can kill it YS-method. So, only the dangerous monsters are fullscreen, for a while..
usually those stupid spiders in SD-snatcher (first monster) is about the leave the fullscreenmode quickly then..
Come on if you want a YS battle system for snatcher then all you need are some people who can draw. The whole code you allready got in DANTE 2.
The option Wolf_ suggests is accetaple but a full YS battle mode. NO WAY at least that's my opinion.
If you were to make SD-Snatcher, you would have to make it SD-Snatcher... The unique battle mode is the essense of half of the game; I wouldn't change that, ever! The 'monster #233453' phenomenon is just bad gameplay balancing though, many games suffer from that. Usually this is done to make sure the game has its mandatory 60 hours of playtime, something I don't care for myself. Either make a short (but enjoyable) game, or just add to the story with sub-plots. Those ever-present mazes with swarms of monsters are real game-killers, if you ask me...