Hey all,
Way long ago when I was still a kid in middle school I entered a short Basic listing from MCM or some other magazine which animated a cube rotating around the Y axis. That was pretty cool. I remember trying for hours to tweak the way the sine functions combined to make the cube rotate in three axes, only to fail . Now, many years later when I apply 3D math daily at work, I’m revisiting 3D on MSX…
So let’s discuss 3D rendering stuff! Open discussion, let’s talk matrix math, scan line rendering, bresenham, z-buffering and all that! I’d love to read your ideas and see some videos and demo code.
(One small request though, let’s focus on 3D rasterisation rendering techniques (like Quake), and keep 3D raycasting (Wolfenstein, Doom) to other threads.)