sorry about starting another topic instead of continuing at http://www.msx.org/forum/msx-talk/development/palcom-laserdi... about this, that i think is specific enough to the conversation going there, that is more technical on the hardware side (very interesting information and feedback there, obviously, and i don't want to destroy that conversation path! ;) )
the question is, from the msx software side, how easily could we convert youtube interactive movies into MSX-Palcom-Laserdisc games, at least for running them on OpenMSX?
i guess youtube is plenty of these interactive movies, and as an example i'd take this one:
http://www.youtube.com/watch?v=WQxvx3R2ncU
next step would be downloading and converting each splitt to ogg 480p 4:3 like:
youtube-dl http://www.youtube.com/watch?v=PAkhn5cWQwk
ffmpeg -i filmejogo03_PAkhn5cWQwk.mp4 -vf "crop=960:720:160:0" -s 640x480 filmejogo03_PAkhn5cWQwk.ogg
and joining all .ogg files into one, and perhaps, create a metafile with all the "chapters"
what i don't know is how are the games running on the msx side, if they are in tapes, cartridges or floppies, if they are mostly in interpreted basic or compiled, how is the rs232 accessed in these games, etc.
the goals would be:
- providing more games for this kind of hardware, and this openmsx emulator feature, and have these kind of games available in a less restrictive way (that situation with Konamito from Konami was enough... :S )
- incentive homebrew game developers on coding them, if they want
- having something fun and interesting to show in msx and retro meetings! :)
- etc.
