Creating pixel art

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By Grauw

Enlighted (8189)

Grauw's picture

12-05-2018, 00:40

Grauw wrote:

Btw that gap between the f and a in “falls” makes me want to implement kerning :D.

By nitrofurano

Champion (287)

nitrofurano's picture

16-09-2018, 23:12

for those who enjoy starting on speeding up illustrations as vectorial before going to the pixel art, here are some svg templates for Inkscape: http://www.filedropper.com/viewboxretrontscpalsvgtemplates

at http://nitrofurano.altervista.org/lua/ i have some picture filters for GrafX2, on one of them we can limit to 2 colours in each 8x1 cell (like msx1 screen2, mode2 from sam coupe, i think that thomson mo5 uses similar screenmode, etc.), 8x8 (like zx-spectrum, sam coupe mode 1, c64 hires, etc.), etc.

there is also Multipaint - http://multipaint.kameli.net/ - has an interface similar to Deluxe Paint, i guess some people here might enjoy using it

By R_Leo_1

Expert (68)

R_Leo_1's picture

08-10-2018, 05:27


I've made these two pixel art images and decided to post them in this topic. They are both accurate to the specs of the TMS9928 chip used in some MSX computers. I would love to hear some opinions on these! :)

By Grauw

Enlighted (8189)

Grauw's picture

08-10-2018, 11:37

Those are looking really, really nice!

For the second image, it looks like you mostly stuck to ZX Spectrum restrictions (8x8 blocks rather than 1x8 blocks)? Though I notice some 1x8 parts in the shine on the head of the mushroom guy and the characters on the bottom right.

And p.s. welcome! Looking forward to seeing more of your artwork Smile. If you have any tips to share with us I’d be interested to hear them!

By santiontanon

Paladin (803)

santiontanon's picture

08-10-2018, 17:00

Wow, these are great!!!

I was also curious about the 8x8 and 1x8 color restrictions in some parts. And also about mostly using 2x1 pixel blocks on the left one except for the background!

By hit9918

Prophet (2855)

hit9918's picture

08-10-2018, 17:56

the left image looks like the invention of a C64 mode for msx.
a bleed zone of 4 pixels.

By R_Leo_1

Expert (68)

R_Leo_1's picture

08-10-2018, 18:11

hit9918 wrote:

the left image looks like the invention of a C64 mode for msx.
a bleed zone of 4 pixels.

The original image was actually made for the C64, I did a conversion to the MSX trying to lose as little detail as possible.

This is the original pixel art I drew :)

santiontanon wrote:

Wow, these are great!!!

I was also curious about the 8x8 and 1x8 color restrictions in some parts. And also about mostly using 2x1 pixel blocks on the left one except for the background!

The left image was also a conversion of another image I made on the ZX Spectrum limitations. I guess I was trying to see how well the image would convert between the two systems.

This is the ZX spectrum image that was converted.

I also do have some MSX images that were not conversions, if anyone is interested lol.

By hit9918

Prophet (2855)

hit9918's picture

08-10-2018, 18:29

I would like to see the C64 pic without black lines.
I do not mean the fat black frames on the sides
I mean generaly the black lines
they are like a third color, making bleed

on the ZX black is used more often because the ZX colorbyte is broken
for example it is impossible to have dark red and bright red in one tile
then is used black
but on the MSX the whole thing could go without black

By R_Leo_1

Expert (68)

R_Leo_1's picture

08-10-2018, 18:34

hit9918 wrote:

I would like to see the C64 pic without black lines.
I do not mean the fat black frames on the sides
I mean generaly the black lines
they are like a third color, making bleed

I can definitely try making an image without the black lines Smile

hit9918 wrote:

on the ZX black is used more often because the ZX colorbyte is broken
for example it is impossible to have dark red and bright red in one tile
then is used black
but on the MSX the whole thing could go without black

Yeah I realized the color limitations when I first made the ZX spectrum pixel art. It took me a little over 2 days to completely finish the art just because the limitations were so bad lol

By PingPong

Prophet (3328)

PingPong's picture

08-10-2018, 20:10

First a definition: by c64 4x1 logical pixels i mean the fat pixel "multicolor" mode where 4 pixels are wide as in hires are 8 pixels but because of fat pixel we can onlyhave 4 different colors per block as if there were 4 pixels. So the definition of "4 logical pixels"

i think it is possible to convert c64 "multicolor" fat pixel modes in msx without too much loss of information. If one still keep the FAT PIXEL mode on msx (meaning we have only 4 "logical" pixels per 8 physical pixels) we can have two colors for each 4x1 logical pixel blocks. Because blocks are larger, there are less pixels/color combination per physical 8x1 pixels area so there is less chance to get the color clash problem.
Teoretically c64 can display 4 different colors per 4x8 area while msx only 2. But with a fat pixel resolution there is less chance that more than two/three colors are in a single 4x1 logical pixel line. Maybe the situation that more often is in place is to have three colors per 4x1 logical area, so with a bit of dithering i think c64 fatpixels images can be converted easily.

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