Final Smash

Page 7/7
1 | 2 | 3 | 4 | 5 | 6 |

By ro

Scribe (4474)

ro's picture

15-09-2021, 20:11

so... why didn't you enroll with this on dev21. Couldn't get it ready in time?

By aoineko

Master (165)

aoineko's picture

16-09-2021, 12:22

No, unfortunately not.
I had a far much busier summer than I expected.
The latest version is available here: http://msxvillage.fr/upload/fs0218.rom
This version can be diffused freely because it does not contain any more the music of which I did not have the copyright.
However, I have not yet finished handling all the rules of the "service".
I'm already going to try to finish this before I think about adding an AI.
But I'm kind of at the end of my rope for a 64K cartridge and will have to look into mappers.
This is not easy to manage in C.

By ro

Scribe (4474)

ro's picture

16-09-2021, 12:37

No worries, there's always dev22 Smile
keep up the coding, serve well

By santiontanon

Paragon (1484)

santiontanon's picture

16-09-2021, 14:35

About running out of space, aoineko, are you using compression? If you are not, you can save a lot of space using it, and I would recommend ZX0 ( https://github.com/einar-saukas/ZX0 ), which is a new compressor, that typically compresses significantly more than the usual pletter/aplib.

By aoineko

Master (165)

aoineko's picture

17-09-2021, 21:19

Yes, I'm using compression. It's my own algorithm optimized to my graphic data.

By gdx

Enlighted (4695)

gdx's picture

18-09-2021, 00:28

I also think it is not worth you rush to release the game as long as it is not finished. It will be an excellent candidate for MSXdev'22.

Page 7/7
1 | 2 | 3 | 4 | 5 | 6 |