Hello!
There is no Game Design for MSX1 / 2, without programming in ASM like the Arcade Game Design for Spectrum?
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Hello!
There is no Game Design for MSX1 / 2, without programming in ASM like the Arcade Game Design for Spectrum?
Depending on the type of game that you want to code:
Shooters:
- Yoshida Konzern
- Yoshida Kensetsu
Platforms:
- Vscreen by Maggoo
There are many others around, but these are the ones that I know for sure.
Sorry, I also forget the following for MSX1 computers:
- Game land
- Game land special
You won't find asm in any of those mentioned above, but plenty of japanese there ;)
IIRC, someone translated / explained all the options for Yoshida Konzern, so that shouldn't be a problem.
And some game developed MSX for Windows?
Not that I know of. The closest thing for avoiding assembler is MSXPad, but that requires programming in Pascal. It is not an authoring tool.
It is not real MSX development, but there was also a thing called "Hot Soup Processor" that was used to code in Windows some neat games with an MSX look and feel. I have never used it though.
Any other ideas?
Ok....a ASM MSX tutorial for novice, and tools for compiler, graphics and sound that work togheter?.... I think it's better!
-_-
You've got a really nice MSX game development in assembler tutorial, but it is in Spanish. In any case, all the code could prove useful. Check it out at Karoshi forum. Kudos for Pepe Vila, the user that prepared them.
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