Ghost and Goblins for TurboR and v9990

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By iamweasel2

Champion (454)

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21-04-2017, 01:58

This is amazing ! the arcade version of Ghost and Goblins running in a MSX ! This is so cool ! Smile
To make it even better it should have a OPL4 soundtrack. Wink What are your plans for the music in this game?

By assembler

Champion (348)

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21-04-2017, 08:18

Manuel wrote:

That looks awesome! I'm just missing sound... what are the plans for that?

SCC for Music and PSG for FX. In this video you can hear all songs and only two FX (not the good ones).
https://www.youtube.com/edit?o=U&video_id=dpnSZPOoeFg

By assembler

Champion (348)

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21-04-2017, 08:30

Louthrax wrote:

Incredible! This really looks like the real thing... I'm wondering if everything was re-coded from scratch (trying to mimic the original for enemy behaviors, game play, etc...), or if some parts of the arcade version code have been reversed-engineered or even re-used??

I'm using the same base engine I started for Losaben Akel. All coded from scratch, execpt g9b file reader from team bomba, deexo decompressor, ayfx and trilotracker player.

The "secret" is to use the 'cheat' option in MAME to go safely trough the stages Running Naked in a Field of Flowers and recording an AVI. Then, in some cases frame by frame, studying the movement of each enemy.

It's been an entertaining job.

By Guillian

Prophet (2958)

Guillian's picture

21-04-2017, 09:10

Amazing work!

assembler wrote:

SCC for Music and PSG for FX. In this video you can hear all songs and only two FX (not the good ones).
https://www.youtube.com/edit?o=U&video_id=dpnSZPOoeFg

Here is the right link

By assembler

Champion (348)

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21-04-2017, 09:35

Thanks

and

thanks!

By jepmsx

Supporter (6)

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21-04-2017, 09:58

Good work! It's amazing.
Congratulations.

By Louthrax

Paragon (1385)

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21-04-2017, 12:44

Just... can't wait to test it !

By niek

Resident (56)

niek's picture

21-04-2017, 18:04

Amazing work!!

By santiontanon

Champion (277)

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22-04-2017, 01:51

Really, really impressive!!!

assembler wrote:

The "secret" is to use the 'cheat' option in MAME to go safely trough the stages Running Naked in a Field of Flowers and recording an AVI. Then, in some cases frame by frame, studying the movement of each enemy.
It's been an entertaining job.

Ha! I remember doing something similar for the Maze of Galious remake. I recorded a video in the emulator, and basically advanced it frame by frame to get the exact pixel differences between each stage of jumping, etc. But doing this for G'n'G arcade game had to be even harder given the variety in enemies! So, I am really really impressed!

By Louthrax

Paragon (1385)

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22-04-2017, 03:08

I'm curious: will the super-annoying red-devils of the arcade version be as annoying in this version ? I noticed in the video the first one gave up a bit quickly Smile (not saying here that this should be changed !!)

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