Help wanted making maps for Super Mario World for MSX

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By norakomi

Paladin (992)

norakomi's picture

09-01-2015, 15:10

Hi all !

As some of you already know, Super Mario World is being ported to MSX.

Our current team is quite small, and regarding making maps, we are looking
for help.
No programming skills required, just converting graphics to sc4 format and
making maps with the map editor we use.

The total amount of maps can be found here:
http://www.mariouniverse.com/maps/snes/smw

Yoshi's Island is completely done.
Donut Plains is almost completely done.

So we are looking for people who want to start working on the maps for
Vanilla Dome
Forest of Illusion
Chocolate Island
Valley of Bowser
Twin Bridges
Star World
&
Special World

Now there is a lot of repetition in those maps,
and most of the tiles can just be copy pasted from other maps.

example.
lets say you wanna make the map for vanilla dome 1
http://www.mariouniverse.com/images/maps/snes/smw/vanilla-do...

then you can just take an existing map, (for instance you can use the already made map
from yoshi's island 1, and check the cave part of that map, the tiles are exactly the same)
http://www.mariouniverse.com/images/maps/snes/smw/yoshis-isl...

and use that same tileset.

How exactly tiles are organised, how you use the palette and other technical
questions, I will ofcourse answer to those willing to get started on some maps.

The engine of the game is almost 100% done, so basically it's all about adding
the maps to finish the game.

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By Vampier

Prophet (2297)

Vampier's picture

10-01-2015, 06:57

By Daemos

Paragon (1671)

Daemos's picture

10-01-2015, 11:29

how strange. We had reports from multiple people that the links don't work but I cannot confirm the problem myself because it works like a charm here. The problem is as real as it is since it is reported by 3 more people. I will upload all the SMW maps very soon as a huge zip file

By Daemos

Paragon (1671)

Daemos's picture

10-01-2015, 11:31

This zip has all the maps including the world map with numbering.

By tonigalvez

Champion (280)

tonigalvez's picture

10-01-2015, 12:03

I want to do Vanilla Dome Smile

By Daemos

Paragon (1671)

Daemos's picture

10-01-2015, 12:14

Quote:

I want to do Vanilla Dome Smile

Norakomi has send you all the files and info you need. If you haven't received that email yet let me know and I will send it again.

Pleas note that vanilla dome has many maps so take a good look at your time limits and what you are willing to do. It is no problem if in the end you decide to just do one or two maps.

Welcome to the team Toni!! Smile

By Daemos

Paragon (1671)

Daemos's picture

10-01-2015, 12:36

Now that Vanilla dome is reserved you can choose from:

Forest of Illusion
Chocolate Island
Valley of Bowser
Twin Bridges
Star World
&
Special World

By Manuel

Ascended (15744)

Manuel's picture

10-01-2015, 15:20

I'd rather help by creating a script to automate all this work. Is there enough information to automate the conversion? Or is there really manual work involved which cannot be automated?

By Daemos

Paragon (1671)

Daemos's picture

10-01-2015, 15:56

Its all manual work. I wasn't sure at first but I have seen norakomi make a few maps for the last few weeks and it is impossible to automate the process. It all starts with using screenshots from the original game from which the tiles are converted to SC4 tiles by hand. The process is done by hand because of the artistic detail involved. If you have made it to the bossmap once you see the large plateau on which iggy stands is a automatic conversion. It looks like crap. The tiles are combined to a map and due to technical limitations we play around a little with the tiles from the back and foreground. In the end the back and foreground are combined and transition tiles need to be drawn. Eventaully the map is loaded into the engine and we start tuning the pallette and discuss changes.

We then sometimes need to rearrange tiles foreground background sheertiles etc to make it all work. Creating 1 map takes about 1 to 2 full days depending on the maps complexity.

By Manuel

Ascended (15744)

Manuel's picture

10-01-2015, 16:17

If it is known where in the original game the maps are located and the encoding of them is also known, it should be possible to extract the map and convert them to the format your MSX port is using. That's what I meant. But if that isn't known (yet), hand work remains...

By Meits

Scribe (5532)

Meits's picture

10-01-2015, 16:20

When doing it all by hand, how sure can you be that all secret stuff is being copied as well?

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