MSXdev graphic rip

By aoineko

Master (129)

aoineko's picture

14-02-2021, 00:20

Hi,
No sure if it is the right place to ask, but as many MRC users have already register games for MSXdev, perhaps you can answer my question about this rule:

Quote:

Finally, direct graphic or music rips from other authors used without permission are out of the question as well.

For a project, I needed tennis player sprites and I started with Gameboy's Tennis game sprites from Nintendo.
Since, I colorized them, made a lot of retakes and created new frames.

Do you think it could be still considered as a rip?

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By thegeps

Paladin (720)

thegeps's picture

14-02-2021, 01:51

I think that you have used them as a start point. A rip is a pixel perfect copy IMO. So I think that newer are YOUR gfx, not a rip. You can say "inspired"

By Daemos

Paragon (1886)

Daemos's picture

14-02-2021, 09:47

Quote:

I think that you have used them as a start point. A rip is a pixel perfect copy IMO. So I think that newer are YOUR gfx, not a rip. You can say "inspired"

I have witnessed discussion on that subject that we mortals cannot even comprehend.

Best is to ask one of the judges where the line becomes clearly white.

By theNestruo

Champion (274)

theNestruo's picture

14-02-2021, 16:34

aoineko wrote:

Do you think it could be still considered as a rip?

I, for one, won't consider it a rip... but I'm no MSXDev jury; they may disagree!

If you want to play absolutely safe, I'd go the same way (starting sprites + tweaks + modifications) but using graphics with explicitly permissive licenses as a base (such as the ones you can find in OpenGameArt.Org or itch.io)