After a few months of development, here is my Outrun style road demo for MSX2 (screen 5).
It's a semi 3D engine, calculating the road on the fly.
Framerate is low (about 10 fps), but the illusion of speed does not need high fps, IMHO.
A few bugs are still present (you can see them in the video), I'm working on them.
In the video, the movement of the road is done by controlling the camera position with cursor keys.
Enjoy
PS : the fluidity of the demo on an MSX is better than in the YT video
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