Outrun style road demo MSX2

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By Metalion

Paragon (1182)

Metalion's picture

09-06-2020, 13:26

Grauw wrote:

I have double buffered the sprite pattern table, so do the copy whenever, toggle the "active pattern table" flag, and update the pattern table base address in the interrupt handler.

Nice.
Thanks for that idea.

By Metalion

Paragon (1182)

Metalion's picture

16-09-2020, 15:20

Stay tuned.
There will be a surprise for this Christmas Wink

By albs_br

Expert (117)

albs_br's picture

16-09-2020, 16:05

Replying to the first post of the thread:
I had the wish of this cool "parallax effect" (the car is fixed at screen center, the road moves left and right). But on MSX 1, without scroll register, it seems impossible. https://www.msx.org/forum/msx-talk/development/red-line-2-po...

Pre calculated roads would take a lot of space, to calc on the fly probably very slow.

By thegeps

Hero (541)

thegeps's picture

16-09-2020, 18:45

You can have a lot of space just by working on a megarom Wink

By NYYRIKKI

Enlighted (5590)

NYYRIKKI's picture

16-09-2020, 20:16

Metalion wrote:

Stay tuned.
There will be a surprise for this Christmas Wink

This sounds really promising! I'll start counting days earlier this year. Smile

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