PuzzleScript on MSX

By Rogerup

Resident (38)

Rogerup's picture

30-04-2019, 17:58

I've released the PSengine (Puzzle Script engine) v0.0.1 for MSX.
At the moment it only accepts the basic "RULE" of Sokoban, and there is no UNDO, but you can already create new levels and build the images.

X to action (or Space or Joystick A button)
Arrow keys to move (or WASD or IJKL)
R to restart (or Enter)

Example running online
PS code example
Paste PS code here

Original Puzzle Script

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By santiontanon

Paladin (810)

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01-05-2019, 06:44

Ha! that is very cool!! Are you planning to extend it to generalize it beyond Sokoban?

By Rogerup

Resident (38)

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03-05-2019, 20:09

Yes, of course, I plan to implement all the functions of the original PuzzleScript and still add some improvements, like 8x8 and 16x16 images.

Maybe it will be possible to create a game like Eggerland Mystery with a few lines of code.

By Rogerup

Resident (38)

Rogerup's picture

29-06-2019, 14:38

I updated the project and now it runs a little bit more complex games, Lime Rick for example.

Lime Rick Code

Play Lime Rick online

This game is very interesting, the original game was made by Tommi Tuovinen (aka KissMaj7), and was converted by Kevin De Keyser to Puzzle Script format, I just made it possible to run it on MSX.

By santiontanon

Paladin (810)

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02-07-2019, 05:38

Nice progress, and indeed, very interesting game! Levels get trickier and trickier! Perhaps we will see some puzzlescript games in the next MSXDev? Wink