Hi,
I have loaded in VRAM the attribute table and the color table for a given spriteset in SCREEN5. I know the SPAT is correctly positioned because when I change the X,Y value directly in the VRAM (BlueMSX debugger), the sprite moves.
The color table is 512 bytes before the SPAT, and therefore I have loaded my color values there. But ... nothing happens. All I get is the shape of the sprite, but with even lines white and odd lines blank. Even if I change the values directly in the VRAM, nothing happens ...
What am I missing here ?????
R#0 : xxxx100x
R#1 : xxx001xx
R#2 : 00011111
R#6 : $30 => patterns at $18000
R#5 : $C0
R#11 : $03 => attributes at $1E000 and therefore colors at $1DE00
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