Tutorial: Multiplatform Z80 ASM development videos... with vampires!

Page 4/4
1 | 2 | 3 |

By keith56

Master (147)

keith56's picture

14-10-2018, 23:45

I've uploaded a new video to my tutorial series that may be of interest to people!

It covers making simple sound effects on the AY soundchip by controlling the registers... the video covers the theory of how the registers work, has examples of changing the registers, and how it affects the sound, and shows code that works on the MSX, ZX Spectrum, Amstrad CPC and even the 68000 based Atari ST and NeoGeo!

https://youtu.be/Xr5LAOPjMcE

By ToriHino

Master (250)

ToriHino's picture

15-10-2018, 00:27

Nice! This is really become quite the series of tutorials and fun to follow.

By keith56

Master (147)

keith56's picture

21-11-2018, 22:42

I've started a new series of programming tutorials this week... the 'ChibiAkumas' series

In this series I'll be discussing how the Chibiakumas game works, looking at the source-code, and telling you how to change the game to make it work however you want! We'll be looking at the logic code, how to make your own levels, and designing your own sprites - you'll see easy examples of changes you can make, and what effect they have on the game!... the series should be of interest to anyone who's interested in how games work, or is looking to learn by changing existing code!

Eventually, the series will have it's own open source minigame (which you will be encouraged to alter any way you want) called 'Chibiko VS the Z80 coding bugs!'... the game isn't finished yet, so we'll be looking at 'Tragical Chase' for now which will be the basis for the new game (so nothing important will change)

The first episode discusses the co-ordinates system used by the game engine... as that's the starting point for understanding the game core... we'll look at how they work, and how the game engine can be used to draw text to screen

https://youtu.be/eco7KVeS7qQ

Page 4/4
1 | 2 | 3 |
My MSX profile