So I often read about the preference of listening to music of MSX games (or other retro platforms) at 60Hz.
The reasoning is usually because the music is typically composed on 60Hz machines, which is a fair point.
However, I'd like to make a case for listening to that music at 50Hz in some cases.
So here's my theory:
Pretty much all retro-game music is timed on VSYNC, which is either 50Hz or 60Hz.
This means that every "beat" in music takes a whole number of frames.
Many of the more "complex" or "musical" tunes if you will, use both 16th notes but also have triplets every once in a while (not all music has this, but for example many of the good Konami tracks do).
This means that every number of Frames Per Beat (a number I'll call 'FBP' below) must be dividable by 3 and 4.
That means that the number of possible usable tempos for songs is actually very limited:
For 60Hz, this is 60BPM @ 60FPB, 75BPM @ 48FPB, 100BPM @ 36FPB and 150BPM @ 24FPB (which is *very* fast)
For 50Hz, this is 50BPM @ 60FPB (which is *very* slow), 62,5BPM @ 48FPB, 83,33BPM @ 36FPB and 125BPM @ 24FPB
So here we see a problem:
At 60Hz, if you want something up-tempo it's either 100BPM (which is a just a moderate tempo) or 150BPM (which is *very* fast).
At 50Hz, you have a very usable 125BPM for up-tempo songs, but one step below is already a quite moderate 83,33BPM
I'd say this was also an issue of the original composers; it's just a very limiting factor.
I'd go even further and say that it's very likely that the original composers would prefer many of their songs to be played at 50Hz instead of 60Hz.
To me at least, many of those really fast songs just sound a lot better at 50Hz.
Opinions?