Coleco Risky Rick

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By andrea.denara

Resident (59)

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18-07-2018, 13:03

Please give us your email address and will receive tons of mails. We need that game!

By ArcadeVision

Rookie (30)

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18-07-2018, 17:20

Here a second post to be more visible.

Thank you very much for your interest about Risky Rick on this forum, Retro Madrid and other places.
We should now considerate your wish if enough peoples contact us with the subject: "RISKY MSX" ! Smile
Get our email address from arcadevision.net or just post a kind message here.

All the best,

ArcadeVision

By ARTRAG

Enlighted (6113)

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18-07-2018, 19:47

You are using my voice encoder, let me know if you need anything for the msx version.
It is a great game from what I have seen
RISKY Msx for me please!!

By TomH

Champion (322)

TomH's picture

18-07-2018, 22:24

I'm really impressed by the 32kb-ness of it all; it looks like the ZX Spectrum version without the colour clash, but I'm pretty sure that was a multiload title on the 48kb machine. You've still got about 20% less program space but seem to have managed to fit three times the amount of level data in there!

By ArcadeVision

Rookie (30)

ArcadeVision's picture

21-07-2018, 12:52

Thank you for your kind messages! Smile

We will open a new topic, because the feedbacks are not good with this "Coleco" subject.
For information, the game will be compatible with all 16K MSX, and probably 8K CASIO computers too!

@ARTRAG: We have used the PC to encode, but our own SN player on ColecoVision. We was not aware about a release for SN on AtariAge, or maybe you have released later and we no more checked for it. Sad
By the way, we will probably use your player for the MSX version.

@TomH: Yes! Do you remember the "Rick 32K first 16-bit level demo" by leonard / Oxygene in 2012? Wink
The ColecoVision system is only 1KB RAM / 32KB ROM, but 16KB VRAM not fully used to display. We have used custom routines, data transfert/unpack to take advantage of all the system ressources.

By fano

Supporter (12)

fano's picture

21-07-2018, 15:40

ARTRAG wrote:

You are using my voice encoder, let me know if you need anything for the msx version.
It is a great game from what I have seen
RISKY Msx for me please!!

Thanks a lot for your researchs on the subject and for your tools, i wrote coleco sound code in 2016 so i derived it from AY/YM , that would be better with the native SN support.A lot of people out of MSX community doesn't have an idea about the great potential of your idea, i think we are some of the firsts (if not firsts) to use this out the msx community, i hope this will be more generalised on other machines, especially now there is a SN version =)
I hope MSX fans will push a lot to get Risky Rick version, don't be shy, mail bomb Arcadevision with Rick MSX requests !

By ARTRAG

Enlighted (6113)

ARTRAG's picture

21-07-2018, 18:48

I've already done a Colecovision version of the voice encoder and it is used in the Uridium port for Coleco+SGM
https://www.youtube.com/watch?v=iK7TfeGIhJ4&t=228s
The tool (SN player included) is on atariage

I did also an Intellivision version of the tool, you can see here
https://www.youtube.com/watch?v=JEznh9yn6fw&t=55s
with an Intybasic player

By ArcadeVision

Rookie (30)

ArcadeVision's picture

21-07-2018, 19:17

The SGM and the Intellivision embed the AY-3-891x soundchip, so why using a SN player? oO

By ARTRAG

Enlighted (6113)

ARTRAG's picture

21-07-2018, 19:39

It was by far simpler to add voice on the SN and keep the existing audio on the ay8910 rather than porting all the existing musics and sfx to the SN in order to use the ay8910 for voice.
In this way I use both chips at the same time

By ArcadeVision

Rookie (30)

ArcadeVision's picture

21-07-2018, 19:56

OK. I have not though that was an MSX port or something like. Wink

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