Disable the sprites on Bluemsx.

Page 1/2
| 2

By Paulbrk

Hero (611)

Paulbrk's picture

15-12-2009, 09:49

Hi.

I need to disable the sprites on bluemsx to capture the background of a game.

Dvix can you help me please?

Login or register to post comments

By Paulbrk

Hero (611)

Paulbrk's picture

15-12-2009, 09:50

Or someone else?

By Bastiaan

Champion (333)

Bastiaan's picture

15-12-2009, 10:06

possible workaround: take a few screen-shots with the sprites in different positions, and copy-paste the background from 1 screenshot over sprites in the other screenshot with your favorite graphical program?

By Paulbrk

Hero (611)

Paulbrk's picture

15-12-2009, 10:14

Bastiaan.
That is not possible in the game I want to capture because the game has scroll and the enemies always appear on the same position.

By Jipe

Paragon (1594)

Jipe's picture

15-12-2009, 11:02

L.CTRL + L.SHIFT + S

By Paulbrk

Hero (611)

Paulbrk's picture

15-12-2009, 11:21

Thanks JipeSmile

By LeandroCorreia

Paladin (957)

LeandroCorreia's picture

15-12-2009, 12:34

Nice trick. I used it to view how the title screen of Malaika was done. I got impressed by the graphic designer cleverness. Smile

By viejo_archivero

Paragon (1395)

viejo_archivero's picture

16-12-2009, 10:27

Nice trick. I used it to view how the title screen of Malaika was done. I got impressed by the graphic designer cleverness. Smile
Thnx! It took me lotsa work to draw that title screen Wink

By ARTRAG

Enlighted (6923)

ARTRAG's picture

16-12-2009, 11:26

having the time I think that it could be done automatically by SW converter.
If you consider only the case of pictures of 64x128 and you decide to not consider arbitrary displacements of the sprites the converter should be quite simple.

By LeandroCorreia

Paladin (957)

LeandroCorreia's picture

16-12-2009, 16:38

I don´t think so, ARTRAG... I´ve tried to use MSX images converters, including one or two programmed by myself... although some image/converter combinations can achieve cool results, planned pixel art is always the best option. Wink

By ARTRAG

Enlighted (6923)

ARTRAG's picture

16-12-2009, 22:33

i'm sure that humans will always do better of any converter
nevertheless a sw tool in a 64x128 area would be easy to do and would guarantee 3 colors per 8 pixels line, even if one color is in common with a 16x16 area

Page 1/2
| 2