By PingPong

Prophet (3279)

PingPong's picture

02-01-2019, 22:10

the GhostBusters game feature a big car running on the city. The animation is very smooth and the big car moves fast from right to left. Someone know how activision did this effect? Is the car made up of hw sprites or tiles or a combination of two?

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By Manuel

Ascended (15359)

Manuel's picture

03-01-2019, 00:00

Try in openMSX and disable the sprites. From the looks of it, the car itself is all tiles, the rest is sprites (e.g. moving road stripes). The logo on the car's roof is sprites.

By JohnHassink

Ambassador (5386)

JohnHassink's picture

03-01-2019, 07:27

Oh, how I loved that movie, and the game, and the cartoon based on it. Anyone remember that?

By journey

Champion (347)

journey's picture

03-01-2019, 09:25

Ooooh...I remember quite well the movie, the music and the game... Cool

By CASDuino

Expert (90)

CASDuino's picture

03-01-2019, 11:25

I always thought it a shame that they managed speech with the other versions but not the MSX.

By larsthe18th

Master (158)

larsthe18th's picture

03-01-2019, 21:34

If you want to do some tests with the other 3 cars, you can create your own bank account with a shit load of money on the following website.
Ghostbusters Password generator for MSX, C64, AppleII, PC-jr and Atari XE/LE
Ghostbusters Password generator for ZX-Spectrum
Ghostbusters Password generator for Amstrad CPC


By FiXato

Scribe (1513)

FiXato's picture

04-01-2019, 06:07

CASDuino wrote:

I always thought it a shame that they managed speech with the other versions but not the MSX.

Not only that, but we also didn't get the last two gameplay segments in the Zuul building that the SMS port got. Skip to 19:20 to see what I mean.
I at first thought we also didn't get the Marshmallow Man sequence, but after rewatching my quick playthrough of Ghostbusters for the MSX it looks like we at least did get that. Such as shame though the MSX often got lazy Spectrum ports rather than ports that actually made use of the MSX's capabilities. No wonder some people think MSX is incapable of things like smooth scrolling, or thinks it also suffers from colour/attribute clash...