if MSX2 had been the MSX SYSTEM ?

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By snout

Ascended (15187)

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20-08-2004, 18:53

That is not true, dhau. Apart from the fact that there are still demomakers out there, L!T and Bandwagon stopped because they felt they did not get enough positive response to their demo's. However, they did little to get or keep in touch which those people who could give that positive response. I've never seen them around on the International MSX mailinglist, and perhaps only occasionally on comp.sys.msx. One of the coders was hanging around on the MRC forums for a while though, but that was long after they had quit MSX.

Let there be a lesson: if you see something on MSX (new) you like, let the people who developed it know you liked it Wink

By dhau

Paragon (1557)

dhau's picture

20-08-2004, 21:55

And who are the mistireous modern day MSX demo scene heroes? Probably is the same Far-Far-Away-Fairy-Land as MSX2 Guru Logic and MSX-on-a-Chip?

By IC

Hero (557)

IC's picture

20-08-2004, 21:57

And who are the mistireous modern day MSX demo scene heroes? Probably is the same Far-Far-Away-Fairy-Land as MSX2 Guru Logic and MSX-on-a-Chip?

Hmmzz. I might as well stop coding then Tongue

By Grauw

Ascended (8457)

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20-08-2004, 22:08

Yeah. It was really a shame the MRC demo challenges were such a failure. No-one sent in any submissions!

By wolf_

Ambassador_ (9769)

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20-08-2004, 22:12

I wonder how many ppl are interested in coding demos and such.. I think games seem more fun these days.

I mean, frankly, many demo-effects are based on scrolling and screensplits.. (and some additional stuff with sprites and palette-cycling etc.) I think we've seen about every scroll-split-sprite-stretch-copper-wave-combination by now. The VDP (bus) is too slow for native effects that require that the whole screen can be updated at once.

$0.02

By IC

Hero (557)

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20-08-2004, 22:14

I wrote something that seemed to be impossible for any demo freak hehe Tongue

By Maggoo

Paragon (1195)

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20-08-2004, 22:34

I wonder how many ppl are interested in coding demos and such.. I think games seem more fun these days.

I mean, frankly, many demo-effects are based on scrolling and screensplits.. (and some additional stuff with sprites and palette-cycling etc.) I think we've seen about every scroll-split-sprite-stretch-copper-wave-combination by now. The VDP (bus) is too slow for native effects that require that the whole screen can be updated at once.

$0.02

Well I'm sure there are still some demos effects that can be done and haven't been done yet, Lit & Bandwagon brought some fresh air to the traditional demo stuffs you mentioned. I guess it's more a matter of inspiration and creativity... But getting to the level of those C64 or Atari demos could indeed be really really tough with the VDP bus limit... Probly with some screen 3/4 stuffs where it's possible to refresh an entire screen within one Vblank.

By Sander

Ambassador (1845)

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20-08-2004, 22:52

L!T and Bandwagon didn't start out on MSX, I think they just wanted to see what they could do with an MSX and move on. On their homepage you can read a statement about "we are demo makers, not 8-bit demo makers" or something with that meaning. Not getting any feedback is a good reason to move on faster, and that's what they did.

I think they would have gotten much more feedback now, if they would release someting here, with our gathered community like it is now. Wink

By anonymous

incognito ergo sum (109)

anonymous's picture

20-08-2004, 23:11

But getting to the level of those C64 or Atari demos could indeed be really really tough with the VDP bus limit...
Remarkable things can be done with the power of V9958 commands in Screen 3/4.
Nobody has done that yet, and WHY? I dunno...

Besides, I don't like those demo's where everything is pre-calculated. It just sucks... It's just about design then, not about code...

By IC

Hero (557)

IC's picture

21-08-2004, 00:58

X=0:for n=0 to 255 : x=x+0.03 : pset(n,abs(40+(sin(x)*40))):next n
Tongue

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