MSX portfolios (sort of...) :-)

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By BiFi

Enlighted (4348)

BiFi's picture

15-08-2003, 22:42

Hmm... Let's see what I've done over the years... Here we go...

Coding skills: Basic, Assembly, Turbo Pascal, VB
Music skills: SCC-MUSIXX, SCC-Blaffer, MoonBlasters

Done coding:

  • Musical Memory (Delta Soft edition, Future Disk edition, X-Mas special edition)
  • Fixing Delta Soft Nemesis 2 and Salamander demo's for MSXturboR
  • Delta Soft troubleshooter: Thunderbirds Are Go, Find It, Find It MSXturboR, Konami Quiz 2
  • A whole bunch of MemMan TSR's: DiskStop, Error Translator 2, Screen blanker, Padkey 2, Joysor, Pause, Color counter, etc.
  • A whole bunch of tools: PAC, Bannerprinter, Bigecho, LED toggler, fast SCREEN5 to SCREEN8 convertor, SCREEN8 to SCREEN5 convertor, Character tools, file attribute tools, CPU selector with resident part, V9990 tool, DOS1 Kanji Mode changer, etc.
  • A whole bunch of routines: Useful multiplication and division routines, percentage calc and display, S-RAM detection and usage routines, MIDI detection and usage routines, ASC input routine, Expansion (Video) RAM detection and usage, etc.
  • Four On A Row, for 2 MSX2 computers using a joystick communications cable
  • TeddyWareZ: X-Mas 2002 demo (support coding, idea's), Blaffer NT (SCC detection, HD version), Teddy's in Action 2 (support coding, music)
  • Sunrise: HGI style IDE tools, Copy protection removal (PA3, Lost World, Match Maniac) for easy playing on HD, PA2 HD installation package, PA1 HD patch, bugfix for their copy protection which is read from the disk
  • MCWF: Massively improved their PD copying tool WILCOP
  • SLD (Super Line Demo) written in KUN Basic, Turbo Pascal and VB as Screensaver
  • ROMLOAD (for Konami Sound Cartridges)
  • SKIN (for Magic Replayer)
  • Some cheats for original Konami titles

Done music:

Done miscellaneous:

Still coming up coding:

  • MSX1BSP (Can't tell you more about this)
  • TVSP (Ahwell, just check Chaos' and Snout's explanation)
  • BiOS (BiFi's OS with library and stuff)
  • New group: Games (main and support)

Still coming up music:

  • Whatever comes up and worth releasing

Other stuff regarding MSX:

By anonymous

incognito ergo sum (109)

anonymous's picture

15-08-2003, 22:51

Hey MrRudi, you seem to have done lots of coding. Still, your skills only list MSX-BASIC. I can't imagine all those products were programmed in BASIC!

By chaos

Paladin (806)

chaos's picture

15-08-2003, 22:59

Globey & Snout, platform game (unfinished): all background graphics, animations, story
Who is Globey!? was it going to be a new character or some animal I forgot about

By anonymous

incognito ergo sum (109)

anonymous's picture

15-08-2003, 23:05

Globey was the MSX Engine dragon mascotte...

By anonymous

incognito ergo sum (109)

anonymous's picture

15-08-2003, 23:17

MSX1BSP (Can't tell you more about this)
That sounds like a MSX1 BullShit Product Wink Tongue

Also, you printed the Revolution disklabels (of which I still have a dozen or so!) Smile

By chaos

Paladin (806)

chaos's picture

15-08-2003, 23:20

Globey was the MSX Engine dragon mascotte...

aah Ofcourse!

By chaos

Paladin (806)

chaos's picture

15-08-2003, 23:21

BiOS (BiFi's OS with library and stuff)

hehe nicely found!
if I'm ever going to make an OS, it will be chaOS Tongue

By anonymous

incognito ergo sum (109)

anonymous's picture

15-08-2003, 23:29

>>BiOS (BiFi's OS with library and stuff)<<
hehe nicely found!
if I'm ever going to make an OS, it will be chaOS Tongue

LOL
I still swear by TNIOS, the project of our previous programmer Blackbird Smile
Too bad that one isn't as cleverly found ^^;

By MrRudi

Hero (515)

MrRudi's picture

15-08-2003, 23:42

Hey MrRudi, you seem to have done lots of coding. Still, your skills only list MSX-BASIC. I can't imagine all those products were programmed in BASIC!

All the BCF diskstations (except for #6 on which i did not work) were completely written in MSX-Basic. BCF never learned to code assembly till they started working on Trojka. The Snout demo's were the only ones who looked basic, needed to use a lot of For/Next loops to slow it down Wink The Arranger music disks are completely in basic too, the same goes for MoonSounds. But since some assembly routines were used (the Moonblaster replayer, screenfade routine (by MSX-Engine) and the staffscroll on Arranger III (by Remo Jongeneelen of Compjoetania) so that's why I named it "main coding" on most. The intro's, Hz selectors and menu's were all basic. As for the Art Gallery on the Dragon Disk, that is SO basic it's laughable...I didn't even try NOT to make it look basic.

By MrRudi

Hero (515)

MrRudi's picture

15-08-2003, 23:54

>>Globey was the MSX Engine dragon mascotte...<<

aah Ofcourse!

www.engine-software.nl/shared%20images/globey.jpg

As still used by Engine Software today, the hero in "Cornbuster" the never published and therefore never finished SNES game (available for download on our site) and we're maybe adding him as hidden character in our upcoming PC title Coronel Indoor Kartracing. We also used Globey in our Powerrangers announcement back then...

see: http://www.engine-software.nl/shared%20images/globeypr.jpg

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