MSX portfolios (sort of...) :-)

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By snout

Ascended (15187)

snout's picture

16-08-2003, 16:01

I did. You owe me 10 bucks! Tongue

About the portfolio: Why not tell us more about your plans for the future? Would you like to work on new MSX products?

By leesmapman

Resident (47)

leesmapman's picture

17-08-2003, 10:19

You also made music for Arranger 1 Coen! I think 2 songs, if I remember correctly.

True, it fits under the "for friends" section. Laydock and Xak 3 as I recall.

Yes, it was a hectical time, probably because of the drugs.

By BiFi

Enlighted (4348)

BiFi's picture

17-08-2003, 13:50

About the portfolio: Why not tell us more about your plans for the future? Would you like to work on new MSX products? I've got plenty of plans for the future that have to do with MSX. I've revealed some of it in my portfolio already. The rest will be revealed as soon as I'm about to work on it/them.

By Thom

Hero (583)

Thom's picture

19-08-2003, 14:44

Doetinchem, Iconventure (unfinished): story, graphics (MSX-Engine)

Come on you lazy sod and finish the darn game :O


Globey & Snout, platform game (unfinished): all background graphics, animations, story

It's incredible how many projects have been canned over the years! Crying

By MrRudi

Hero (515)

MrRudi's picture

19-08-2003, 22:08

>>Doetinchem, Iconventure (unfinished): story, graphics (MSX-Engine)
<<

Come on you lazy sod and finish the darn game :O

>>
Globey & Snout, platform game (unfinished): all background graphics, animations, story
<<

It's incredible how many projects have been canned over the years! Crying

Sorry but the last thing I will do with my spare time is gamesdevelopment Tongue

By Thom

Hero (583)

Thom's picture

20-08-2003, 10:12


Sorry but the last thing I will do with my spare time is gamesdevelopment Tongue

fair enough Tongue

By Low_Profile

Champion (425)

Low_Profile's picture

20-08-2003, 11:30

pfffff... here goes Smile

1990 Eggervalley Game Tigersoft (unfinished) (graphics/music/coding)
1992 Deathtrack Musicdemo Compjoetania (graphics/music)
1993 Noisedisk Musicdemo Compjoetania (graphics/music)
1993 Judgement of Sound Musicdemo Compjoetania (graphics/music)
1993 Arranger Musicdemo Zodiac (music)
1993 Arranger II Musicdemo Zodiac (music)
1994 Arranger III Musicdemo Zodiac (music)
1994 Pixess Game Compjoetania (graphics/music/coding)
1994 The Last Dimension Megademo Compjoetania (graphics/music)
1995 Cybersound Musicdemo Compjoetania (graphics/music)
1996 Unknown Reality Megademo N.O.P. (music)
1996 Jungle Symphonies Musicdemo Compjoetania (graphics/music)
1996 Arranger IV Musicdemo Low Profile / Zodiac (music)
1999 Arranger Gold Low Profile / Zodiac (music)
2003 Arranger Platinum Low Profile / Zodiac (music)

and some minor contributions to some Sunrise picturediscs

Currently working at Engine Software increasing my portfolio on other platforms ^_^ (too large to display here) Big smile

By parallax

Expert (70)

parallax's picture

20-08-2003, 15:08

Hmm, I don't come here very often (anymore) but here goes...

Sigma
- Several (scc) demos / cheats in way back land

Parallax
- Vectron (1989)
- ARC (1990)
- Magnar (1992)
- Black Cyclon (1993)
- Blade Lords (1994)
- Akin (1995)
- Core Dump promos English,Japanese

Misc stuff, probably forgetting a lot
- GFX editor(s), music editor, sound effect editor, picture disk demo for ARC, a first european screen split explanation, bugging the crap of my msx2 for the Core Dump scroll routines, severe abuse of several VDP status registers, disk copier with fat reconstruction, ... , ...
- Hopefully I've inspired some people Smile Now that would be nice!

cheers, Cas

(parallax.shape9.nl for nostalgia reasons)

By ro

Guardian (4118)

ro's picture

20-08-2003, 15:40

Hey Cas,

Just read your profile/diaries @ your site the other day and found that you where Jiri in the sigma timeline!
Cool, never knew that. Always loved sigma stuff... amazing.
And for the coredumb tragedy, kinda made me sad to read all your efforts and finally gave up 'coz of some stupid HDD crash. kinda sad, kinda silly anyway....

Always thought of you being the one true DUTCH game developer, man!
cheers, good luck with your future projects.

ro.

By Maggoo

Paragon (1195)

Maggoo's picture

21-08-2003, 15:01

And one more...

Capabilities:

- Coding Z80 asm on MSX, and on PC: Delphi, C, VB (go ahead, flame me), Blitz 3D, ASP.
- minor gfx skills. beyond minor actually Smile

Pre-IOD (1984-1990)
-------------------------
Some unreleased small games in Basic/Xbasic

IOD (1990-1994)
--------------------
Some small demos for Sunrise Picture Disk (code)
Audiowave #3 (code)
Metal Limit (Code for most demo parts and the Lazy Bones menu)

Abyss (1994-now)
---------------------
Match Maniac (Code / level design)
Mkid Promo (Code)
MSX 20th Anniversary demo
RPG project (unfinished)
Tons of homemade tools for gfx and music conversion. Level editors.

Future projects:

* Maybe another demo this year or early next year.
* MVSP (Maggo very secret project), there's no reason why I'd not have one too Smile

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