MSX portfolios (sort of...) :-)

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By snout

Ascended (15187)

snout's picture

24-08-2004, 20:19

Okay, I know maggoo has an impressive MSX Resumé, but don't hesitate to post yours guyz Wink

By Meits

Scribe (5536)

Meits's picture

03-09-2004, 15:55

My 'skills'

Coding: was able to do some basic stuff
Graphics: Have done some fullscreen pictures which weren't bad, but it takes too much time. Did a lot of fonts though
Tunes: Did many from Soundtracker 1 to pro and Moonblaster 1.3 to MBWave

Stuff I worked on:
1994: SoepFiskje (musicdisk, MSX-Club Friesland-Noord): Fonts, some graphics, quite some tunes
1995: JarreTenk (musicdisk, MSX-Club Friesland-Noord): Intrologo, quite some tunes
1995: MSX-Club Friesland-Noord promo (little demo on DMC#1 - Dutch MSX Connection).
1995: Near Dark (musicdisk, Near Dark): Fonts, tunes
1995: King's Vally II stages (MSX-Club Friesland-Noord): introdemo
1996: Near Dark 2 1/2 (musicdisk, Near Dark): Fonts, tunes
1996: Meits' Best Noises 1, 2, 2+, Final Chapter (musicdisks: Near Dark): all
1996: D.I.S.K. (diskmagazine, Near Dark): chiefbabbler, tunes, texts, some gfx.
1997: Sunrise Magazine (Sunrise): Some tunes on 2 B-disks
1997: Tweety's Choise (musicdisk, Near Dark/MGF): all graphics, all tunes
1997: Alto (musicdisk, Near Dark/MGF): fonts, all tunes
1997: Illusions (musicdisk, Near Dark/MGF): code, some graphics (music and other graphics from Micro Cabin)
1997: MGF Magazine (diskmagazine, MGF): some txt and some tunes
2004: Near Dark 3 1/3 (musicdisk, Near Dark): until now all tunes
2004: Happy 10th birthday SoepFiskje (musicdisk: Near Dark): until now some minor graphics and most of the tunes.

Might have done some other small little thingies as well, but I guess they're not mentionable...

By viejo_archivero

Paragon (1372)

viejo_archivero's picture

03-09-2004, 16:56

Here I am:

Coding: MSX-BASIC, Lingo, C (learning z80 asm)
*cv*
Coded some MSXBASIC unreleased (and lost) games in early 90s (Mah Jong, Jumpy in Magical Island, Super Space Ball)
Coded 2 commercial games for Windows: "Refugiados SOS" & "CiviRALLY" y one online game: "Breakin' Blox" (arkanoid clone)

Music: Impulse Traker, Reason
*cv*
Created several musics for Interactive CDs and TV spots.
Created tons of original musics for myself.
PSG musics for "Factory Infection" & "Picture Puzzle".
Musical studies.

Graphics: Freehand, Photoshop, Fireworks, 3dsmax, Strata3d
*cv*
Worked for 6 years as a graphic designer: created all things (form complete corporative identities to little catalogs). Also web design.
Graphics for "Factory Infection", "Picture Puzzle" & "Duck Hunt" for MSX.

Now:

Working as Creative Director in a Communication Agency.
Working as artist in Karoshi Corporation.

Future:

Learning asemmbler.
Project Super Puzzle Fighter 2X

El Viejo Archivero
viejo_archivero@karoshicorp.com

By Meits

Scribe (5536)

Meits's picture

03-09-2004, 18:14

Have made a little compilation of things I participated on which I though were nice...

http://www.xs4all.nl/~jelle77/Meits.dsk

By snout

Ascended (15187)

snout's picture

05-09-2004, 23:35

Whoa, not bad at all guyz. Not bad at all. It's good to see many people who stopped developing new software for MSX a while ago, have started developing new stuff as well. I'm looking forward to the new Near Dark productions, guyz! Smile

By Stroot

Supporter (9)

Stroot's picture

03-12-2004, 16:20

Yeah MSX-Basic rocks! Only few people actually believed me without frowning when I told them the BCF diskstations were written completely in basic. The Arranger disks, well that's not such a big deal, it's just a musicdisk...but all the BCF demo's! Those were just a matter of very smart coding.

Yes, I can back up MrRudi on this. Smile

All BCF demo's are made in MSX basic. Amazing heads, Jean Michel Jarre, all snouts, demo's like sigma power, satan demo's, snout5 intro, everything is MSX Basic.
We used the KUN compiler and a few pokes/vdp tricks and small bits of assembly, but 99% is made in basic.

By Jorito

Mr. Ambassadors (1761)

Jorito's picture

04-12-2004, 14:52

Awell, why not?

Skills:
music, some gfx (mostly fonts), texts

Products (all with regard to music, unless stated otherwise):
- Teachers Terror Japan edition (game)
- Bet Your Life (game)
- Carbuncle Big Band (musicdisk)
- 100% music (musicdisk)
- Bombaman (game)
- FutureDisk (all magazine songs, starting from #10)
- Dark Voyage (musicdisk)
- Sand Stone (game)
- Sonyc (game)
- Lots of small (FD) games (Beton Vraete, Tubby Academy, Metal Gear Special, Black Jack, Fruitland, Arm Wrestling, and probably a lot more I forgot about!)
- Vscreen (game, more music coming up soon)
- and probably a shitload of smaller things I forgot

Also did a lot of text writing (mostly for the FD), and tried/try to plan/manage the TeamBomba crap. Last but not least some MSX related music stuff, like Arranger Platinum and making arrangements of music for eg. the F-1 Spirit, Road Fighter, and Maze of Galious remakes at http://braingames.getput.com

By Grauw

Ascended (8454)

Grauw's picture

05-12-2004, 00:47

Skillz0rz:
Z80 ASM programming, bit of graphics, bit of soldering

Products:
- Track 1-6
- Overload
- Music Maniac 2
- TI-83 tools for MSX
- TERM4MSX RS232 ANSI terminal
- Tiger Hash implementation
- MSX Assembly Page

Also did some text writing for MCCW and been an MRC admin for a while in the old days.

Pretty modest list, actually. Because I never finish anything >.< *sniff*...

~Grauw

By MicroTech

Champion (384)

MicroTech's picture

05-12-2004, 13:59

... why not Smile

Capabilities:
Code: Z80/Ascii C/Basic

Past projects:
1996: Tetris 2 Special Edition: game engine(z80) & support code (z80)
2004: MRC Underwater Challenge: MadFish (Ascii C + z80)
2004: 3D Cube: little demo (Ascii C + z80)

upcoming:
who can say? Smile
trying to develop E3D-based game

By MicroTech

Champion (384)

MicroTech's picture

05-12-2004, 13:59

... why not Smile

Capabilities:
Code: Z80/Ascii C/Basic

Past projects:
1996: Tetris 2 Special Edition: game engine(z80) & support code (z80)
2004: MRC Underwater Challenge: MadFish (Ascii C + z80)
2004: 3D Cube: little demo (Ascii C + z80)

upcoming:
who can say? Smile
trying to develop E3D-based game

MicroTech

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