MSX portfolios (sort of...) :-)

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By Sama

Ambassador (2061)

Sama's picture

05-12-2004, 14:47

Skills
Code: MSX-BASIC
Languages: Japanese, English, Dutch, little German, little French
Bit of everything else (except music): graphics, product designs, product management, scenario writing, texts, other alpha input... Smile

Past projects:
MSX-Code Newsdisc 8-13 (except #12)
PTTR 1&2 (contents and subprogramming)
PTTR 3 (everything)
PTTR 3 Uitbreidingsprogramma (concept, design, main coding, graphics)
The Vampires and She Vampires (GameBuilder)
The ATP (GameBuilder)
Quinch 2 (new levels)
Defender 1 (contents, sub programming, sub graphics)
Defender 2-5 (contents)
Guide through Gameworld 1&2 (contents)
Twisted Reality (main coding & scenario)
Risks don't Matter (never released; everything)
Defender 6 (never released; contents)
The Curse of Kaijruu (never finished; scenario, design, concept)
Angel (scenario, design)

Various English game translations

Groups and such:
MSX Code (1993-1995)
Pigeonsoft (1992-1995)
Sargon (1995-now)
MSX User (1995-1996)
Samanet (2003-now)
MSX Resource Center (2003-now)
Bazix (2004-now)

BBS:
Warlock BBS (SysOp)
CyberSpace BBS (CoSys)
Lowland BBS (CoSys)

By Argon

Paragon (1085)

Argon's picture

05-12-2004, 18:26

I play the games Smile
Isn't that a great capability and addition to the scene, ROFL Tongue

By Grauw

Ascended (8454)

Grauw's picture

05-12-2004, 19:37

Awww Rikusu no fair, you can't list unfinished projects Smile.

By Sama

Ambassador (2061)

Sama's picture

07-12-2004, 22:33

Heh, I thought I read 'Nosferatu' elsewhere Tongue

By ro

Guardian (4118)

ro's picture

08-12-2004, 09:51

you read wrong clearly Wink

By AuroraMSX

Paragon (1901)

AuroraMSX's picture

08-12-2004, 14:19

I don't know if I should really do this Smile

Skills:
* You name it, I can do it Wink

As member of 4TRAX:
* 4TRAX Songbook #1
* 4TRAX Songbook #2
* 4TRAX Kofferdisk

As (member of) Aurora:
* Ruby & Jade
* EXOR

I initiated the RFC and CFV for comp.sys.msx, long time ago.
Currently working on Gfx9000 support for openMSX

By SLotman

Paragon (1215)

SLotman's picture

08-12-2004, 18:22

Hmmm... let me see...

Capabilities:
GFX: drawing them =)
Coding: Basic, Pascal (and some) ASM
Music: PSG/FM (Moonblaster) - somewhat limited when comparing with the above =)
Insanity =)

MSX games:
Show do Milhão
Breakfree
SCSIcide
Snow Fighters
Maximum Penalty
Dungeons & Dragons
Carmen Sandiego (still unfinished due to some bugs)
Some Basic games made in earlys 80's never released (nice GFX, but slow as hell)
A lot of stuff in the works Wink

MSX ported games:
Orguss
Shinnyushain Tooru Kun
Dragon Wang
Bomb Jack!
Star Jacker

Translations:
Shalom-English
Game Editor (only screenshots, not altering code)

Participations:
Shinobi "re-conversion": intro screens & graphics between stages
Illusion City English Opening artwork

Others:
Hentai (slideshow)
WinSX (small filebrowser)

MSX-Related:
MSXPad
MSX Sprite Maker (a small program for PC)
MSX Files/MegaRAM Project
MSX Alert (BrMSX/fMSX frontend)
RedMSX (lame emulator, but the first to have Scale2x :))
Contribution to MSX Magazine 2, about Brazilian MSX-scene
Wallpaper placed 3rd in MSX Games box artwork Contest 2002

I guess that's it, but I may be forgeting something...

By snout

Ascended (15187)

snout's picture

27-12-2004, 19:25

Impressive, impressive, impressive...

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