Msx spanish portughese games quality

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By PingPong

Prophet (2948)

PingPong's picture

19-11-2017, 16:53

We know that msx games quality was limited by zx convrrsions.
Do we think that the way they programmed msx in the early 83 improved on the last years ? 88-89 ?
Or spanish developes were not motivated to improve msx knowledge?

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By PingPong

Prophet (2948)

PingPong's picture

20-11-2017, 20:32

PingPong wrote:

We know that msx games quality was limited by zx convrrsions.
Do we think that the way they programmed msx in the early 83 improved on the last years ? 88-89 ?
Or spanish developes were not motivated to improve msx knowledge?

A not-understandable question i see ;-)

By karloch

Paragon (1964)

karloch's picture

21-11-2017, 01:46

It improved, but always depended on the developer contract. It was common to have just 48 hours to "convert" a Spectrum game to MSX. On the other hand we have the Opera Soft people that developed good MSX 2 games like Goody, colorful SCREEN 8 graphics.

Philips EASE was also developed by the Opera guys. IMHO the best office suite by the time.

By santiontanon

Champion (422)

santiontanon's picture

21-11-2017, 02:54

Exactly, it was not a question of "MSX knowledge" or lack of it, and it was not a question of them being lazy or not wanting to do it either. It was a question of budget and contract, and how much time did the distributor gave them to develop versions other than the ZX Spectrum one... Many interviews with developers from the 80s have pointed this out.

By Timmy

Resident (56)

Timmy's picture

21-11-2017, 14:08

I also notice this implicit assumption that zx games are not of very good quality. That's absolutely not true. I've played many great spectrum games back in the 80s that, even if a games quality is "limited by zx convrrsions", it could still be great playable games.

By tvalenca

Paladin (681)

tvalenca's picture

21-11-2017, 15:11

I know nothing about european portuguese games (I think they didn't had any MSX in Portugal). But the very little Brazilian portuguese 80's games were mostly text-only and eventualy text with static graphics adventure games.

There's of course a game called "Zorax", which ripped some graphics from Alpha Roid and have a terrible playability (among some nasty bugs... It's so crappy that we often make jokes of how Zorax is the best MSX game ever... #NOT!

There's also some very cool brazilian games made after 1997, but I don't think you're talking about them.

By PingPong

Prophet (2948)

PingPong's picture

21-11-2017, 19:15

Timmy wrote:

I also notice this implicit assumption that zx games are not of very good quality. That's absolutely not true. I've played many great spectrum games back in the 80s that, even if a games quality is "limited by zx convrrsions", it could still be great playable games.

do not misunderstand the real meaning please: limited by speccy means that they did a sloppy port without taking in account the different hw.
Machines were different. And to do a good conversion one must use the hw abilities of the machine is developing for.
Of course porting a zx game as is is on the amiga is not a good conversion even if the original zx game was good.

By Tolvatar

Paladin (778)

Tolvatar's picture

21-11-2017, 21:14

They did what they can with the time they have.
Early (1983-1985), some companies like Opera and Topo make games for MSX directly (Ale hop, Temptations, Goody, Livingstone supongo, last mission...). Later It was a matter of money and distribution.
Animagic, Xortrapa and some other third parties have less than a week to make the ports.
There was no time to program hardware sprites or take advantage of the vdp.

By PingPong

Prophet (2948)

PingPong's picture

21-11-2017, 21:24

Tolvatar wrote:

They did what they can with the time they have.
Early (1983-1985), some companies like Opera and Topo make games for MSX directly (Ale hop, Temptations, Goody, Livingstone supongo, last mission...). Later It was a matter of money and distribution.
Animagic, Xortrapa and some other third parties have less than a week to make the ports.
There was no time to program hardware sprites or take advantage of the vdp.

we are not trying to justify the costraints of the companies here.the question is simply this:
Did they improved ? Yes or no?which companies improved and which no?

By JohnHassink

Ambassador (4979)

JohnHassink's picture

21-11-2017, 21:25

I've always wondered why the Spectrum ports seemed so 'lazy' and hardly ever used any of the perks that MSX hardware offers, but I think karloch and santiontanon solved that mystery: there just wasn't any time to look into that. It makes sense and explains a lot.

By Manuel

Ascended (13565)

Manuel's picture

21-11-2017, 22:01

You mean they didn't want to spend money on it? Tongue Cheap port -> make quick money.

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