My Christmas Gift to MSX Community : Brick Breaker Santa Demo

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By ray2day

Champion (452)

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16-12-2018, 19:26

Thankx Eric! What a beautiful MSXmas gift! Wink

By ericb59

Paladin (859)

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19-12-2018, 07:09

@pencloner : Thank you I add a patch to the library to be sure this cannot happen when using AYFX SoundFX Player routine.

By konamiman

Paragon (1041)

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19-12-2018, 14:23

Very nice, but now what I would like is to take a look at that Fusion C thing, is it published somewhere?

Quote:

you can check the C source code of this little game

Thanks for sharing, but... GitHub repo pretty please? Smile

By ericb59

Paladin (859)

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19-12-2018, 15:05

@konamiman, sure it comes... I still need few days before publish it.
By the way, I used your putchar, getchar, printf, functions. I hope it's okay for you. I should have to ask you by email, but i had so many things to think about, i just forgot ... (Of course you are credited), and the FUSION-C lib will be totally free.

PS : The C Source code of the game is available, there is a link at the bottom of my first post.

By Hydragon

Paladin (691)

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19-12-2018, 16:15

Allright, first off, using a MegaFlashRom, opfx and sofarun were unable to run the ROM file properly, SofaRun resulted in a Black Screen, OPFX flashed it, and just booted up my SD card.
So went back while streaming to the Disk image.
Powered off the MSX though while result of level 3 was loading, since it was during a live stream hahaha, a "content" warning would have been nice. Will check and finish the game off stream. Nice gift anyhow.

Also the frequency switch with up/down cursor, would be better if that got linked to SELECT or so.

By konamiman

Paragon (1041)

konamiman's picture

19-12-2018, 17:09

Quote:

By the way, I used your putchar, getchar, printf, functions. I hope it's okay for you. I should have to ask you by email

Why? Everything I have published is absolutely free (as in both "gratis" and "freedom") to use, no need to ask for permission.

Quote:

The C Source code of the game is available, there is a link at the bottom of my first post.

That's what I was referring to when I suggested publishing it in GitHub... easier to browse the code and to perhaps suggest enhancements than with a simple .ZIP file Smile

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