The rise and fall of Game Audio

By snout

Ascended (15187)

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07-08-2004, 18:23

http://www.armchairarcade.com/aamain/content.php?article.48

a loooong read, no mention of MSX (grrr), but still worth reading...

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By [D-Tail]

Ascended (8232)

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07-08-2004, 19:03

a loooong read, no mention of MSX (grrr), but still worth reading...Yeah, wonder why... IMHO OPL4 beats C64 big time, but... :\

By wolf_

Ambassador_ (9769)

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07-08-2004, 20:00

except that the OPL4 wasn't available in the early 80's..

The FM/Wave technique was available tho .. in *very expensive* synths .. Smile

By Low_Profile

Champion (425)

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08-08-2004, 02:33

Like a Fairlight with about 8k sample ram ^_^

By wolf_

Ambassador_ (9769)

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08-08-2004, 02:40

The Fairlight could be expanded to 32mb tho .. and a synclavier could be expanded to 768mb mem! (we're talking mid-80's now eh Smile )

By MrRudi

Hero (515)

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08-08-2004, 02:41

Yeah the early C64 music had a style of its own, especially when Hubbard came with the SID format....of course Hubbard himself had quite something to do with the audio-fanbase for C64, just think of Auf Wiedersehen Monty.