Since its arrival in Nemesis 2, a lot of Konami games used this wonderful sound chip. For MSX users, SCC is a hallmark. However, certain good games where launched without SCC as Hinotori, Usas, Maze of Galious... They were launched in 1987 too, and since they are megaroms (Memory mapped needed), why not include SCC?
Someone knows what was the key factor to decide SCC yes or not?
Login or register to post comments

These games have some of the most advanced PSG music I know though